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Procyon's Guide to Character Management
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== Character Selection for Events == When going on a scout, I select 2 squads where '''all''' of the gang members have a 100% activity level. If both squads have mechanics over 50, I choose 1 even and 1 odd squad so that I have a jury rigger and a salvager. I then replace members in the lowest level squad with faculty members with the following rules: * If the highest level scout has a scouting level lower than the faculty scout, I replace the lowest level scout with the faculty scout. * If the highest level medic has a first aid level lower than the faculty medic, I replace the lowest level medic with the faculty medic. * If the character with the highest level leadership in the scout has a lower leadership than the faculty mechanic, I replace the lowest level mechanic with the faculty mechanic. These rules ensure that newer squads will get a higher quality scout and medic participating in the scout, which greatly aids their survivability. Additionally, it helps train up the faculty mechanic where possible which will become the next generation of motivator. For travels, I choose the lowest level squads and do not use faculty members. Faculty members always remain in Somerset.
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