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Procyon's Guide to Character Management
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== Moving out of Somerset == Eventually, your squads will be skilled enough to make the move out of Somerset to a new town. I set Elmsfield as my first goal. My criteria for moving to Elmsfield is: * My 'A' scouting squad contains a Scout of level 50 or above. * Both my 'A' and 'B' squads have mechanics and medics with gunnery and large gunnery skills of 40 or above. * My 'C' and 'D' squads have Scouts of level 30 or above and their mechanics and medics have gunnery and large gunnery skills of 30 or above. This ensures that the top squads are training their replacements in Somerset before moving on. * There is a motivator of at least level 1 in Somerset. * I have another motivator of at least level 1 to move to Elmsfield. Once I have met the above goals, I can load my 'A' and 'B' squads into a caravan and move them to Elmsfield. This caravan should include 2 scouting vehicles, so that I have something to scout in once I get there, my motivator, my squads and most likely a fuel truck needed to provide sufficient fuel to make the trip. I use the same criteria to move to other towns, with progressively higher requirements: * For Gateway I require a scout of level 75, and gunnery skills of 50. * For Sarsfield and Texan I require a scout of level 100 and gunnery skills of 75. * For the other towns, I require a scout of level 125 and gunnery skills of 100. In each case, I ensure a motivator is available to move with the squads into the new town and replacement squads of the appropriate skill level are available in the old town. By delaying my move until '''all''' of these requirements are met both aids in the survivability of my characters in their new town, and delays my move allowing for additional training time above and beyond the minimum requirements of my squads. For example, if my replacement squads 'C' and 'D' are not ready to move into Elmsfield when my 'A' and 'B' squads are ready to move into Gateway, delaying my move until my 'C' and 'D' squads are ready gives my 'A' and 'B' squad more training in Elmsfield where the risk is lower, increasing their survivability and curbing my natural impulsiveness. Sometimes however, I am in the mood for a very close, challenging battle. Rather then risk my premium gangers and equipment, I will transfer my one-legged gangers and my lowest level recruits to the next town I plan to move into and have them scout in whatever they can scrounge. I don't get too attached to these gangers and they have some very exciting and knuckle-biting scouts.
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