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== Skill Maximums == '''TODO:''' Explain skill maximums more. The average natural skill cap is supposed to be around 150 on the average, but characters that skilled are uncommon. Many large veteran gangs have only 2-4 people capped over 300, out of their 60+ gang members. Skill caps above 400 may happen once (if at all) for the life of the whole gang. If you pay money to hire a character there is a slightly greater chance you will hire someone with a lower skill potential than if you used your leader to get a free hire<ref>http://www.dark-wind.com/forums2/index.php?a=topic&t=5595 Forum Discussion - see page 2</ref>. In other words, the free gang member each week has a slightly better chance to cap higher than bought gang members. A character's skill cap applies to all of that character's skills. So, if a character hits his maximum in Gunnery at 94, he will hit that same maximum in any other skills he trains in. A ganger may get another point in a skill once they hit the cap, due to rounding of the hidden 'cap' value. Leadership is not affected by the character's skill cap.
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