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Mission Builder
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== Startup == After starting the mission builder, you'll see a screen with a list of vehicles and some buttons on the bottom left. Pick a vehicle from the list (they're the model names rather than the in game names, but most are obvious) and click the "Start Mission" button. It doesn't matter much which one you pick, as they all handle terribly - this is the Torque physics engine, not the Darkwind one. Next, choose a mission. Try looking at some of the missions most similar to the one you want to build, to get an idea of what they look like in the editor. === Basic Controls === Once in the mission, you'll probably find you're looking through the wheels of your car as it falls through the air. Hit tab to switch to third person view. You can drive the car with the mouse or arrow keys to steer and W/S to accelerate/brake. As mentioned it's not very good, but it can give you an idea of where the bumps are on the track. To get to the editor, press Alt-C to switch to third person camera mode, then F11. If you got it right the mouse wheel will let you move the camera up and down, otherwise you can move the camera up and down with + and - (keypad + and non-keypad -, oddly). First thing to do is hit F1 and read some of the help. It's mostly accurate and mostly useful, but not everything works the way the help file claims, so be a little careful.
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