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Procyon's Guide to Character Management
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== Types of Events == Since we have some goals in mind, we should identify which events we might like to participate in and what we might expect to achieve out of these. === In Town Events === These events include Races, Death Races, Combats, and pedestrian events. They come in a couple different flavors: Leagues, Pro events and standard. The main thing we can hope to achieve in these events is income, fun, character training and recognition. The income is fairly small, as is the training, and we are not going to be training scouting, first-aid or mechanics here. Therefore, unless the '''fun''' factor or notoriety goals are paramount, we should probably reserve these events for lower level recruits or specialized squads designed solely for these events. Risking our top scout in a Death Race is probably not the wisest decision. My main focus for these events is leagues and ladders, since they have the greatest return, if only in recognition. I allocate dedicated racer, death racer and handgunner squads for Race, Death Race and pedestrian leagues, use my scouting squads for combat leagues. My Death Race league characters are normally made up of my permanently injured characters who are missing an eye or a limb, since the mortality rate in such events tends to be very high. === Scouts === Scouts are the bread and butter of the game. The returns are high in both monetary and skills training, but the risks are also high. We should focus our efforts on creating viable teams to take advantage of the rewards of scouting by minimizing the risk. === Inventory Management Traveling === Perhaps we have decided that a certain character should be moved to Elmsfield. Perhaps we need to get our 3.2L V8 to camp to repair it. These trips are critical to the smooth operation of our gang, and completion of the mission is its own reward. However, we cannot expect mechanics or gunnery training to come out of these events, nor should we expect monetary gain. Squads should be selected that will maximize survivability, such as scouts and medics. === Mission Travel === The monetary rewards for mission travels are typically low, and these travels have the same caveats as Inventory Management Travels. All out combat will be rare and we will likely be running away. Therefore, I typically will allocate only my lowest level characters accompanied by a good scout to such travels for training purposes unless the '''fun''' factor rewards are worth it, such as with narrative missions.
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