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==== Modifiers ==== *'''General''' - sets max and min terrain height. This is the biggest effect on the "hilliness" of the terrain. This is always the first transformation, and can't be deleted. *'''Turbulence''' - adds extra noise and roughness to the terrain. It gives a twisting sort of effect. Requires clicking on a higher level and back before seeing any effects. [[File:MBW_Screen9.jpg]] ''No Turbulence'' [[File:MBW_Screen10.jpg]] ''Light Turbulence'' [[File:MBW_Screen11.jpg]] ''Heavy Turbulence'' *'''Smoothing''' - the opposite. Smooths out rough edges and makes a more even, rolling terrain. Number of iterations has the biggest effect on the outcome. [[File:MBW_Screen12.jpg]] ''No Smoothing'' [[File:MBW_Screen13.jpg]] ''Light Smoothing'' [[File:MBW_Screen14.jpg]] ''Heavy Smoothing'' *'''Smooth Ridges/Valleys''' - smooths only the top of mountains and ridges. Useful to avoid sharp peaks that cars have trouble driving over. [[File:MBW_Screen15.jpg]] ''No Smoothing'' [[File:MBW_Screen16.jpg]] ''Heavy Smoothing'' *'''Filter''' - applies a transform based on the height of the terrain - each input height can be linked to an output. There are all sort of complex effects that can be achieved like this, although I haven't experimented much. [[File:MBW_Screen17.jpg]] ''The original terrain'' [[File:MBW_Screen18.jpg]] ''Filtering used to set the terrain to three levels'' *'''Thermal Erosion/Hydraulic Erosion''' - don't appear to do anything. Let me know if you work it out.
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