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=== Automatic Texture Generation === Painting the whole map by hand would be slow and impractical, so unless we just want uniform sand we need to automatically paint textures. This is more art than science. I've managed to get it to work, more or less, but I'm not sure exactly what the rules are. Use the add material button to add textures to your level. They come with a standard fractal distortion, just to add a bit of roughness to the edges and make the whole thing appear a little more natural. There are two additional placement options: * '''Place by Height''' - Good for putting rock textures on the tops of hills, or underwater textures at the bottom of pools. Here's a quick example: [[File:MBW_Screen19.jpg]] You can see that the sand is restricted to the middle layer, with red sand at the bottom of pits and black rock at the top of the hills. * '''Place by Slope''' - Best used in combination with place by height. In this example, the black rock has been set to large slopes only, so the plateau on top reverts to the yellow sand. [[File:MBW_Screen20.jpg]]
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