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=== Sculpting the Map === The techniques here are the same as for the race track above. Try to look at the map as you would playing it. Think about points where the player can sit at the top of a cliff or behind a pit and get easy kills, or use areas the AI has trouble navigating in order to escape. Then stop them. Remember, you score points for every player who dies on your map, double points if you can get them to drive into pits. It's up to you how much hand sculpting you want to do. Some maps are just a few tweaks on top of a generated terrain, whereas some (The Pits is a good example) are largely built by hand. Hand built terrain can look amazing, but it's a lot of work - up to you. I prefer to have the computer do most of the work because I'm a lazy programmer. ==== Regenerating Textures ==== If you adjust the terrain and want to automatically texture it, you'll need to swap into Terraform Editor mode and back out again before your changes are recognised. There are actually a few situations like this, and swapping between modes or turning fractal distortion off and on again usually fix them. If not, you may need to quit and restart.
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