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=== Car Paths and Spawn Areas === This is the major technical difference between a wilderness map and a race track. Like the track, car paths are needed to direct the AIs along your roads (not that they pay any attention, but you have to make the effort). However the form of the path is different and you may need more than one. You will also need multiple spawn areas, along with ambush points. ==== Car Paths ==== The simplest maps (which is most of them) have a single car path that follows a single road across the map. These are by far the easiest to make. Make a path just like you would for the race track, but instead of a loop you want a single line from one edge of the mission area to the other. The AI will head the first waypoint on the next repeat of the map when they get to the last waypoint on this repeat, so make sure the two points are close to each other. You also need to make the points big enough that the AIs won't miss them if they're driving slightly off road. More complex maps may have multiple car paths that join and split it complex ways, but I can't help you there. Have a look at the gates of SS if you want an idea of how bad it can get. Then just stick to making maps with a single road on. ==== Spawn Areas ==== There are three types of spawn area available. Trader and Pirate spawns are the normal spawn points, and do what you expect them to. Traditionally the pirates spawn 100m - 200m behind the traders, but you could try some more unorthodox things if you want. Bear in mind that a head-on spawn will (I believe) put the players in the pirate spot, with the AIs facing them in the trader spot. These types of spawn consist of a SimGroup named in the form PlayerDropPoints1Pirate or PlayerDropPoints1Trader, which contains four SpawnSpheres. These mark (in order) the front-left, front-right, rear-left, and rear-right corners of the area. [[File:MBW_Screen21.jpg]][[File:MBW_Screen22.jpg]] ''Traders(left) and Pirates (right)'' The third type is the ambush, named in the form AmbushPoints1Pirate. These are optional, but I like to add one to each spawn point, just to stop people getting complacent. These consist of 25 or more SpawnSpheres, which each give the position and facing of a single car. [[File:MBW_Screen23.jpg]] ''Ambush points'' You can have as many spawn areas as you like, just keep increasing the number. One nice trick (which I didn't think of when making Oil Slick, unfortunately) is to add spawns at both ends of your path, facing towards the centre. Driving the map in both directions adds a bit of variety, and it means players will be seeing all that nice decration you added from both sides.
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