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== Mission Types == There are four basic types of missions: * Taxi -- take passengers in your vehicles to their destination * Courier -- take packages in your vehicles to their destination * Escort -- Escort NPC vehicles with your vehicles to their destination * Assassination -- kill the leader of a named NPC gang There is also a special category of scripted "Roleplaying Missions" that come with an additional back story and span multiple stages and can have a totally different criterias for completion. === Taxi === The ''Taxi'' mission is one of the easier mission types as the clients will occupy a seat in your vehicle, and be under your control during any encounters, so you can assign them to weapons and order them to fire, or take over driving, or whatever. === Courier === Another easy mission type, although a bit more difficult than the ''Taxi'' because many times the bulk requirements are beyond a ''standard'' vehicle, and will require a dedicated cargo vehicle like a Two-Axle Lorry, Box Van, or Carrier Van. There are three types of Courier missions: * Mail - these are generally large (> 100 bulk) missions and will require a dedicated cargo vehicle * Private Documents - these are usually smaller (< 100 bulk) missions * Drugs - these are also smaller (< 100 bulk) missions Courier missions can now be found by selecting the '''Advertise for Courier Mission''' option in a town's tavern. After setting a few options for desired bulk and destinations, you are presented with available missions meeting the criteria. Optionally, the day laborers hanging around the tavern will load the mission package in the vehicle of your choice. Some courier packages will generate increased attention from pirates, due to their high value for example, so be prepared for additional encounters while carrying out the mission. If your gang is in need of some fast cash, you can sell courier packages on the market instead of delivering them. Be aware that doing so fails the mission, and can cause a large reputation hit. If your reputation gets low enough, you have to wait to advertise for courier missions again. {|class = "wikitable" border = "1" !colspan = "2"| Courier Packages |- ! Type !! Pounds Per Bulk |- |Mail |align = "right"| 2 |- |Narcotics |align = "right"| 4 |- |Medicines |align = "right"| 4 |- |Spices |align = "right"| 4 |- |Sugar |align = "right"| ? |- |Documents |align = "right"| 2 |- |Salted Meat |align = "right"| ? |} === Escort === Far and away the most difficult mission type, these should be accepted very cautiously. These missions involve traveling to the destination while you control your vehicles, and '''the NPCs control their vehicles'''. In other words, you will have no control over the NPC vehicles' speed, direction, tactics, etc. should you have an encounter while traveling. This makes getting all the NPC vehicles to the destination a very tricky affair. Usually, the mission payoff is based on the number of vehicles that arrive safely, so you may get paid even if you lose an NPC vehicle (or two), but the reduced payoff could mean you take a loss for the mission. In order to launch an escort mission you must use the older, less easy way of launching a travel. It is fully explained on the [[Travel#Old, Less Easy Method|Travel]] page. === Assassination === On the surface, a very simple case of finding the gang in question, and killing the leader. Sometimes, not so simple, however, as the leader will not be in every event the target gang participates in, so locating the leader could be tricky. Failing an assassination mission '''decreases''' your gang's fame but not its reputation, and you will have a bounty put on ''your'' head as well. Successful completion of the mission '''reduces''' your gang's reputation and, ''may'' '''increase''' its fame depending on how chatty your client is. '''NOTE:''' You must be the '''squad owner''' in the combat where the target is killed for the mission's completion to trigger.
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