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== Psionic Skills == * [[Mind Control]]: A number of useful effects can be achieved by this specialism which affects characters other than the Psi themselves: **Psionic Mask - Convince enemy that your gang isn’t who they think it is in combat (so you don’t lose any faction rep. for injuring them) **Terror – adds stress to nearby enemies (works better if you’re out of a car) **Tranquility – reduces stress in nearby friends (again, a tin can around you reduces effectiveness) *[[Telekinesis]]: The psionic ability to push and throw objects from a distance: **Mutant Mind-Push – lets you apply a force to a vehicle, ped or creature (works better if they’re close) **Whirlwind – blows up a brief cloud of dust which operates like a smokescreen; works better on dusty ground *[[Pyrokinesis]]: The psionic ability to set cars, pedestrians and animals on fire. Nuff said. Note that peds and creatures can now also catch fire when hit by flaming weapons. *[[Electromagnetic Pulse]]: Sends out an EMP which affects electronically-controlled weapons and V8/V12 engines within range, causing them to malfunction. Since it works by focusing solar radiation, it is stronger in the summer and especially when there is a strong green aurora. *[[Defensive Energy]]: Psionically-constructed `hard air` barriers can protect the individual or their vehicle (operates as two separate skills, the vehicular one is harder to succeed with). Any effects that can operate at a distance do so at reduced effect the further the target is from the Psi character.
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