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Solo Scouting
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=== Tactics === It is almost guaranteed that you will be outnumbered and outgunned. With '''very''' few exceptions, your best course of action will be to split the enemy up. See also [[Top Ten Scouting Tips]] ==== Divide and Conquer ==== How you divide the enemy should be apparent based on the map you are placed on. For instance, if you were on the ''Once Upon A Town'' map, driving around the buildings to get the enemy separated is often a good choice. In most cases, the best way to split the enemy is to run. When you run away, the enemy follows you, obviously, but not usually at the same speed and acceleration. This is how the enemy starts to get spread out. If you run long enough, some of the enemy may fall back far enough (500m) to auto-escape. This reduces the number of vehicles you have to fight, which is not a bad thing. '''NOTE:''' ''The developer considers this a minor exploit so the ability to split enemies this way could get much more difficult or all-together impossible.'' '''NOTE:''' Be careful not to go beyond the 500m distance yourself, or ''you'' will also auto-escape. When you have the enemy either reduced (down to a single vehicle is probably prudent) or spread out to your liking, pick a good spot to turn and engage. Hilltops and ridges are always good choices. ==== Know When to Fold 'em ==== If you have armor reduced on any side to less than 5 points, seriously consider fleeing. A good [[HMG]] hit, or a pair of lighter weapon hits, will cause penetration damage, ''even though some armor may remain'', potentially causing driver/passenger injury, or worse, setting your engine on fire. Fire causes stress to skyrocket, can damage your engine each turn, or even cause it to explode. All three things can cause a solo scout to end quickly. Even though it's tempting to try and turn the fight around, or finish off that last bandit, get out and save your characters and car, and come back another day. [[Category: Scouting]] [[Category: New Player]]
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