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Gangs
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=== Food and Water === If you have food and water in your gang's Lockup (each town is considered separately), the gang members in town will use those stores for their rations rather than buying them (behind the scenes) from the town market '''if the town has no stocks to buy'''. In this case, your costs for the characters in that town will be zero (0), and each character will consume 0.7 units of food and water. '''NOTE:''' Using your gang's personal food and water stores only happens when the town has no stock to purchase. This is indicated on the ''My Characters'' page by an asterisk (*) next to the price in the ''Totals'' section of the display. Developer has indicated this may change so that your gang uses your stores regardless of town stock levels. ==== Bad Things ==== Your gang members will start to get [[characters|sick]] as they are required to forage for food and water, rather than being allowed to use the more purified supplies in town. If their sickness increases to //Very Heavy// then there is a chance they will leave your gang for a more financialy stable one. This process should take no less than two 2 weeks assuming they weren't sick to begin with (from walking back to town, for instance), so you should have about 1-week's notice to correct your cash flow troubles. You should receive an e-mail notification when your gang runs out of money and your characters start getting sick.
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