Editing
Travel
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Traveling == After clicking the ''Do it!'' button the web page will refresh, and you will be presented with either a message indicating all encounters have been processed and your squad will arrive at its destination at the specified time, or a button indicating you have to process an encounter. You may be given the option to return to the city that you are traveling from. Note that if you take this option, any scout skill points that were awarded during the travel will be subtracted from your character, ''and'' you may still have encounters on your return. === Travel Encounters === Travel encounters are just like wilderness scouts. You log in to the game client, enter the event when it spawns, and play it as you see fit. When traveling this usually means running away to at least 351 meters, rather than fighting. You should always attempt a Truce/Bounty (using the game menu). If you do not escape at 351 meters, you can run to the 'auto escape' distance of 500 meters. This has the advantage of '''possibly''' giving your driving character a small skill boost in Driving. When traveling there is the possibility of at least three (3) encounters: * Gate Exit -- an encounter as your squad leaves the gates of its starting town * Travel Encounter -- an encounter while your squad is on the road between the towns * Gate Arrival -- an encounter as your squad reaches the gates of its destination town '''NOTE:''' When traveling to Firelight it is not unheard of to have three (3) ''Travel Encounters'', for a total of '''five (5)''' encounters over the duration of the trip. After all encounters have been processed you will receive a message that your squad will arrive at its destination at the specified time. Question: (Jant) Is the amount or type of npc cars that you get dependant at all on what value or quantity of items you are carrying? Answer: (Sam) It can sometimes have an effect on NPC CR, yes, if you're carrying high value items. It depends too on the talkativeness of your client.. how likely are bad guys to have overheard your deal etc. The actual vehicles the NPCs have is somewhat affected by your vehicles, but not by your cargo. Source: http://www.dark-wind.com/forums2/index.php?a=topic&t=18166&min=0&num=15 === Travel Time === The table below shows how long it takes to get from town to town. While it may take your squad 10 hours to reach its destination, you can play any encounters when it is convenient for you. After you have processed all the encounters it is just a matter of waiting for the squad to actually arrive. If you do not process any of the encounters before the arrival time passes, you will see a message similar to "The squad's arrival is imminent, but encounters must be processed before it can reach its destination.", and you will have a ''Process Encounter'' button. ==== Fuel and Travel Distances ==== '''Seems based on old Values, will ask Sam, need to be modified. The correct one is more near : Range= (Tank size * 135000) / Vehicle Weight ) : To be edited, there seems to be a rounding error somewhere in the calculation ''' ------------- Travel Distance available for a squad is based on the average mileage and total fuel for the entire squad (not the lowest vehicle in the squad). A vehicle's fuel tank can be filled at each town's mechanic shop (Jake's in Somerset, for example). Upon entering the shop, you will need to select your vehicle, scroll down to the fuel tank and select "Refuel." Mileage for vehicles seems to be based entirely on the weight of the vehicles, with engine size and chassis types having no discernable effect. Below are sample mileages from various vehicles in MPU (Miles per Unit). Note that the addition of passengers and/or cargo adds to the total weight and will reduce mileage accordingly. {|class = "wikitable" border = "1" !Chassis!!Weight!!MPU |- |Buggy |1011 |133 |- |Dustup |1620 |83 |- |Mercenary |3421 |39 |- |Vampire |3449 |39 |- |Buccaneer |3570 |37 |- |Phoenix |3925 |34 |- |Mercenary |4184 |32 |- |Windsor |5530 |24 |} A vehicle's range is based on its weight and fuel tank size. The Buggy from above with a 5 unit fuel tank would have a range of 667 miles, while the Windsor with a 2 unit tank would have a range of 48 miles.
Summary:
Please note that all contributions to Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Log in
Request account
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
New Player Info
Community portal
Current events
Recent changes
Random page
Help
Guides
New Player Startup
Initial Scout Guide
Tools
What links here
Related changes
Special pages
Page information
external links
DW Main Site
DW Facebook Group
DW Players Map