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== Fame and Reputation == '''All of this has changed recently with the introduction of Factions, and Per-Gang and Per-Town Reputation. This will need a good going-over.''' Your gang's ''Fame'' and ''Reputation'' are dictated by its interaction with the various towns and factions of Evan. '''For a detailed description of the ''Darkwind Faction System'' visit the [[Factions|Factions page]].''' === Fame === Fame is a measure of how well-known your gang is, and is both ''Local'' and ''Global'' in scope. Unknown gangs have a hard time recruiting members with a specific skill. Also a high fame is a prerequisite to some [[missions]]. Fame is mainly gained from in-town events - winning races, death races, and combats will increase your fame. Placing in "pro" events earns you much more fame than non-pro events. Winning or placing in leagues will also boost your fame at the end of the league. Wilderness events (aka scouts) increase your fame by pathetically tiny amounts compared to the fame bumps for doing well in arena events. In the wild, fame is useful for trucing pirates. The higher your fame, the better a chance that you can bypass an undesirable combat by trucing. This is useful for traveling from town to town, especially on lucrative cargo missions. {|class = "wikitable" border = "1" !Fame Descriptor |- |Anonymous |- |Recognized |- |Well Known |- |Renowned |- |Prominent |- |Notorious |- |Famous |- |Legendary |} ==== Local ==== Local Fame is centered around the various towns and outposts of Evan, and affects the likelihood of recruiting good characters. The [[Recruiter]] specialism is also required in the town you are recruiting in if you wish to use it. A high Fame only improves your likelihood of getting an honest character when you are recruiting your 'free' character. Paying to recruit characters negates your Fame advantage (and your [[leadership|Recruiter specialism]] if you have it). ==== Global ==== Global Fame is an average of your fame in all towns. The low-fame, new player-specific NPC gang Desert Hyenas now only shows up if your ''Global'' fame is no more than 50 (whatever that means, since numbers aren't shown). === Reputation === Reputation is a measure of how your gang is viewed by the members of the various factions of Evan. Reputation trends positive by hunting pirates, and negative by hunting traders. {|class = "wikitable" border = "1" !colspan = "2"|Reputation Descriptors (+ to -) |- |Honoured | ++++++ |- |Adored | +++++ |- |Admired | ++++ |- |Respected | +++ |- |Liked | ++ |- |Appreciated | + |- |(Neutral) | |- |Unappreciated | - |- |Disliked | -- |- |Scorned | --- |- |Hated | ---- |- |Detested | ----- |} ==== Weekly Decay ==== The denizens of Evan have incredibly short memories, most likely due to the solar radiation boiling their brains. Because of this your gang's Fame and Reputation will decay every week. Each week, your gang's Fame and Reputation will move towards ''anonymous'' by 20%<ref>Rep and Fame numbers are now hidden so there's no way to know what that 20% really means</ref>. This means that gangs with positive Reputation will see their Reputation decrease while gangs with negative Reputation (i.e. pirates) will see their Reputation increase. Fame is always positive so it will decrease towards zero for all gangs. ==== Local Hero Status ==== By killing highly skilled NPC enemies (with the exception of Somerset, see below) your gang can become a Hero in the various towns and truckstops. When your gang is a ''local hero'' you will see a notification on your '''My Gang''' page telling you which towns you are a hero in, i.e. '''Local Hero in Elmsfield'''. You will also receive [[Hero Points]]. ''Highly skilled'' currently means any character with '''any''' skill at or above 30. {|class = "wikitable" border = "1" !Town!!Local Hero needs to |- |Somerset||Kill '''player characters''' from bountied gangs, or one of the roving bountied gangs. |- |Gateway||Kill highly skilled NPCs from bountied gangs based in Gateway. |- |Badlands||Kill highly skilled NPCs from bountied gangs based in Badlands. |- |Firelight||Kill highly skilled NPCs from '''bounty hunters''' throughout Evan. Only players with negative rep can become heroes in Firelight. |} Note that in the starting area, where NPC gangs don't usually have highly skilled characters, hero status comes from killing player-controlled gangs. === Recruitment === Character recruitment takes place at the taverns in the various [[towns]] of [[Evan]]. Dexter's is the first you'll encounter as it is in [[Somerset]]. Once every 5 days you can recruit a new gang member at no cost. To recruit more members within that 5-day period costs $1000 per character. (The cost does go down as you get closer to the 5 day time limit so you may be able to pick up a new member for less than 1000$) The maximum number of gang members your gang can employ is determined by your current leader's [[leadership]] stat. ==== Fledgling Gangs ==== A gang's first 5 recruits are free, no matter how quickly they're recruited. This includes the 3 characters you get right at the start, so in practice your gang really receives an extra 2 free recruiting opportunities. ==== Lying Liars ==== It is important to note that the characters you will be recruiting may lie. If you are recruiting for someone with the Driving skill you will be presented with a list of people who say they have the skill you need. That doesn't mean they actually have that skill. A character who lied to you will be recruited with the desired skill a bit lower than normal (15 instead of the standard 20 or more)<ref>http://www.dark-wind.com/forums2/index.php?a=topic&t=10306&min=94&num=15</ref>. ==== Recruiting Mutants ==== Your gang can have no more than 10% of its members as mutants, unless your leader is a mutant. This 10% figure will be higher or lower depending on your reputation with the mutant faction(s). ==== How it Works ==== Here's some more information about the mechanics of character recruitment, courtesy of Kime Dennory in forum thread: http://www.dark-wind.com/forums2/index.php?a=topic&t=7602 There are three possible results when you recruit. You can get a pre-existing character (with a skill higher than 20 or I believe he would not be retained in the database), you can get a newly-generated character with a skill higher than 20 and the rest below 10, or you can get a newly-generated character with a skill of 20 and the rest below 10. The last is the most likely. Choosing 'best available' makes it more likely that you will get a pre-existing character. That's all it does. Pre-existing characters are sometimes worse than what you'd have gotten otherwise... frequently there was a reason they were fired. (I got a gunner with a dex of 10 one week, and a large gunner with a speed of 8 the next.) However, if they left because someone's gang was unable to pay them, they could also be really nice. Incidentally, fame and the recruiter spec both increase the likelihood that this will happen, but as far as I know it isn't matched against anyone else's fame/recruiter rating. You can tell you got a pre-existing character if: he is not last in your characters list when he's created (i.e. doesn't have the highest character ID) and/or if he has more than one skill above 9, a nickname, etc. Other than that, if you get a newly generated character with a skill higher than 20, treasure him. He is also likely to have a higher (possibly much higher) skill cap than the average character. This outcome is much more likely to happen with a free character than one you paid to recruit, and is also more likely the higher fame you have and the higher level recruiter you have (I *think*). However, no newly created character will ever have TWO skills above 9. Typical starting skills are 21 to 25, but some people have seen higher, in some cases much higher. Finally, if you get a newly generated character with a single skill of 20, that's the default. If he's a free recruit, his skill cap on average is likely to be higher than that of a paid recruit, but I don't know the exact likelihood. As for stats, they are not affected in any way by fame, recruiting specific skills vs 'best available', the recruiter perk, or whether a character is free or paid for. Completely independent.
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