Editing
Mission Builder
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Texture Painting === First, we just want to put a basic sand texture across the whole map. Select '''Terrain Texture Editor''' mode. The tool bar should look like this: [[File:MB Screen4.jpg]] Delete all the default materials, then press '''Add material'''. The sand texture used most around Somerset is afrika9, so choose that. Now press '''Apply''', and you should see the desert texture across your map. There will probably be some odd-looking dark patches though. This is because the shadows of hills and valleys aren't recalculated when you modify the terrain. Press '''Alt-L''' to relight the scene, and you should end up with something that looks like this: [[File:MB Screen5.jpg]] This might be a good time to save. OK, now we need to make the track. I find it easier to draw the track on with textures first before sculpting the terrain, so choose '''Terrain Texture Painter''' mode. The eight boxes on the right are the eight textures you can use for this mission. It's a little restrictive, but you can blend textures together to get some nice effects. Press the '''Add''' button under one of the empty slots (only one will work), and choose afrika9dark. You've probably noticed the circular green and red cursor when you move your mouse around the terrain. This is the brush used for all terrain operations (sculpting, painting etc.). The red area gets the full effect and the green area gets partial effect. You can change the siza and shape in the '''Brush''' menu. For now, set it to size 9x9, and draw on a rough outline of your track, something like this: [[File:MB Screen6.jpg]] You can't see the whole thing due to depth fog but trust me, it's a figure 8. You'll also want to add in an area for the cars to start, if they don't start on the track (and it makes it a little easier later on if they don't). OK, track laid out. The next step is to flatten out the track surface and add in hills and so on.
Summary:
Please note that all contributions to Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Log in
Request account
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
New Player Info
Community portal
Current events
Recent changes
Random page
Help
Guides
New Player Startup
Initial Scout Guide
Tools
What links here
Related changes
Special pages
Page information
external links
DW Main Site
DW Facebook Group
DW Players Map