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== Chassis Appendix == [[Phoenix]] - The venerable Phoenix is probably your first muscle car, as it’s the most common in [[Somerset]], and even as you move onto better muscles, Phoenixes remain the best option for training drivers. I’ve found them generally forgiving of newbie driving mistakes. Like all muscles, they have a tendency to drift and tend to lose armor to terrain. [[Sunrise]] - The [[Phoenix]]’s twin. The [[Sunrise]] and [[Phoenix]] are identical in the garage, with identical armor, engine, and bulk characteristics. But out in the wild, the Sunrise is quite different from its sibling. The Sunrise tends to handle differently, softer and with a pronounced drift. After turning at high speed, it’s not uncommon to drift on your original course for several turns. The Sunrise demands planning four or five turns ahead. For all its faults, the [[Sunrise]] is marginally faster than the Phoenix and tends to lose less armor to terrain. [[Vampire]] - It’s easy to see the rental [[Desert Striker]] as representative of the Vampire, even to take it for a spin, but the rental’s Standard Tyres cripple the Striker’s beautiful possiblities. The Vampire drives like a [[Phoenix]] on steroids, but the increased responsiveness comes at the cost of 10 bulk. The [[Desert Striker]] build is almost overgunned, because with the [[Heavy Machine Gun|HMG]], you don’t have room for a single reload with a gunner. Switching the HMG for an [[MMG]], you make one of the best combat cars in Evan, because then you can fit in a gunner, a reload and a [[Light Rocket]]. This build is one I’ve used to solo-kill [[Poltergeist|Poltergeists]] and [[Mutant Bomber|Mutant Bombers]], and once scored three kills in a single scout. Never, ever underestimate the Vampire. On the other hand, the Vampire seems to be a bit more fragile than the Phoenix, so use it with care. [[Bullet]] - It’s easy to dismiss the Bullet as a Redneck Racer, since it is a Ford Fusion, the NASCAR car. But I’ve found the Bullet to be a surprisingly flexible hunter on the battlefield. It’s a fair sight faster than either the [[Phoenix]] or the [[Sunrise]], and very maneuverable. With a good driver, I feel like my Bullet is reading my mind, like it’ll do precisely what I ask it to, with a minimum of drifting. Low bulk is certainly an issue, but with a [[Medium Machine Gun]] and a [[Mini Rocket Pod]] or a [[Light Rocket]], the Bullet is a nasty little predator. [[Buccaneer]] - The Bucky is one of the larger muscle cars, but it also has a slightly lower armor value. On the other hand, being able to fit a 5L engine, a MMG, and a gunner in makes it SPEEDY. Or you can fit in a 4L and free up 20 bulk for reloads, One-Shots, or even a secondary Gatling for your driver. I’ve seen a few people mount an [[Anti-Tank Gun]] in a Buccaneer, but that takes it out of the Muscle category and places it into a Sedan class, tactically, because there is NO WAY you can maintain speed and control while firing an ATG. [[Flash]] - The Mini Muscle. With a 2L engine, it’s almost as fast as a 4L Phoenix, and it is so light and fast that it’s a joy to drive. The downside is, you have paper armor, not much of it, and you will have 40 bulk with a gunner. That’s enough for a [[Medium Machine Gun|MMG]], a reload, and a Light Rocket. I wouldn’t recommend mounting anything heavier than a MMG on this chassis, it’s very susceptible to recoil. [[Pike]] - The [[Pike]] is the [[Sunrise]]’s bigger, nastier brother. If you think a Sunrise is too bouncy, walk straight past this baby. Fire 1 shot from a [[Medium Machine Gun|MMG]] and watch this thing bounce for 4 turns. Sitting still and getting shot will leave you bouncing wildly and struggling for traction and any ability of escape. Even under MML or MG fire you may find yourself stuck for 4-5 seconds hoping it doesn't roll. All that said, it drives over the rough stuff real well (with care) and is fast. Takes some time to get used to the handling (ghost)and tends to understeer heaps into a corner (especially if you fill its huge engine bay with motor) and oversteer once it does start to turn. Once you do get used to this though and drive accordingly, shes a dream to drive and low speed maneuverability is amazing. Reasonable armour. - Bastiel [[Flail]] - The undisputed king of the combat muscles, it has almost sedan-like bulk available and heavy armor. Well, it's more like driving a mini SuV than a musclecar depending on how you arm it, but for a musclecar, boy does it have a lot of armor and almost as much capacity as the [[Osprey]]... and thats about it. - FireFly [[Osprey]] - It has decent handling, not the best, but there are worse. The main issue is that if you get locked into a slide, it can take some turns to get back to moving straight. The main strength lies in it's huge capacity, with a crew of 2 and a 3.2lv8, you still have room for 110 bulk worth of weapons, for example, a HCR/HMG combo works suprisingly well, but the real fun with that is that it's the most heavily armed musclecar around, and kicks the living snot out of other muscles, if you can handle the weight... - FireFly
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