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== Addictions == Characters can also have addictions. Whether the catalyst for the addiction was stress, or just an attempt to be the best makes no difference, the result is the same: an addiction to one (or more) of Evan's mood-altering, or performance-enhancing substances. There are six levels of addiction: # Light User # User # Heavy User # Addict # Heavy Addict # Very Heavy Addict If a character stops being addicted they will become an 'Ex-user' of the substance. Characters with an addiction will cost extra money to maintain (food, water, and chemical of choice) (//Not currently implemented//), and will have benefits and consequences related to their substance of choice. Also, the heavier a user is the greater the likelihood he/she will show up to an event 'under the influence'. To fix an addiction, [[Elmsfield]] has rehabilitation facilities at the hospital. {|class = "wikitable" border = "1" |- ! !colspan = "3" |Effects |- !Drug!!Short Term!!Long Term!!Heavy Use |- |Neophetamines||+Dexterity, +Speed, +Courage||-Strength, +Training Effectiveness||-Courage, -Leadership (paranoia) |- |Alcohol||++Courage, -Speed, -Driving, -Gunnery & other skills||-Strength||-Dexterity, -Speed |- |Novocaine (painkiller)||+Courage||-Strength|| |- |Zerk (psychotic drug, drives user berserk)||Immune to all stress effects while inside a vehicle, never surrenders against your will, +Strength (a little), May fire against your will||-Strength||-Other skills, -Courage, -Leadership (paranoia) |- |46 (Prototype 46-Ys)||none||colspan = "2"|Improves acquisition of the Psionics skill, +Aging |- |Steroids||none||+Strength, +Courage, +Aging||-Courage, -Leadership (paranoia), -Training Effectiveness (depression) |} The reduction in Strength shown for most of these reflects the reduction in the health of the character.
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