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Vehicle Design Guide
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== Weapons == Weapons would probably warrant a guide of it's own but I'll try to give out a few basic pointers for beginners here. It's a good idea to have at least one weapon with a 20-round magazine so you can shoot for an extended period of time without reloading and with smaller, 10-shot magazines you'll have to plan on spending more bulk to bring more reloads along. A [[Heavy Machine Gun]] or [[Medium Machine Gun]] would be a good choice on any type of car. The regular [[Machine Gun]] and [[Gatling Gun]] are a bit low-damage, but make up for it by only being 20 bulk. Machine guns are probably the most versatile of all the weapons for any situation. [[Rocket Launcher|Rocket launchers]] (and their smaller equivalent, the [[Micromissile Launcher]]) and [[Car Rifle]], while having a smaller magazine are better at longer ranges. Car Rifles generally get outperformed by other weapons. Rockets on the other hand do [[Splash Damage|splash damage]], which can damage several cars if they're grouped tightly together. Being hit with several rockets per turn can cause a car to flip or at least lose control. Rockets are also decent at damaging the characters inside vehicles. [[Vehicular Shotgun|Vehicular Shotguns]] or [[Flechette Gun|Flechettes]] are mainly good at hitting characters inside cars (rather than the cars themselves) and are good for taking loot without killing the engines. They are horrible at damaging armor, doing only one point of armor damage with each hit, so unless you know you have enough firepower to blast anything that comes your way or have problems taking loot without damaged engines don't worry about getting these just yet. Mounted Spikes and Rams are a bad idea generally because they will take damage when used (or shot at by enemies) and will take hours to repair when you get back to town (if they aren't completely destroyed). They also use up a weapon slot taking space that could be used for guns. However, when ramming your opponents without an intact melee weapon you'll take roughly as much damage as you inflict. The exception would be the [[Reinforced Ram]], which is damaged like a normal weapon (after armor is destroyed) and is very effective when combined with a roll cage. Just remember that actively closing with your enemies will invite a lot of incoming fire! Dropped weapons ([[Mine Dropper|Mines]], [[Flaming Oil Jet|Flaming Oil Jets]], [[Spike Dropper|Dropped Spikes]] etc) can be unpredictable and hard to hit with if your opponents don't take the path you expect or manage to evade them. Mines or Flaming Oil Jets in the right place can heavily turn the tide of battle in your favour, but I'd suggest getting something that can deal direct damage instead. The more expensive/rare weapons ([[Laser|Lasers]], [[Car Cannon|Car Cannons]], [[Anti-Tank Gun|Anti-Tank Guns]] etc) really aren't worth the investment when you're just starting out compared to the cheaper alternatives.
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