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Coco's Guide to Starting Out
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=== Weapons === You need a minimum of 2 crew (second guy to drive home your precious, looted car) and therefore 2 guns, and maybe a third weapon to experiment with. The priority is 2 good, accurate guns with lots of ammo - the Machine Gun family fits the bill very well - Twin Medium Machine Guns (2xMMGs) being the classic safe bet this can configured in many ways - The regular [[Machine Gun]] and [[Gatling Gun]] are a bit low-damage, but make up for it by only being 20 bulk. Machine guns are probably the most versatile of all the weapons for any situation and you will pick up fesh ammo for it after almost any fight. Twin [[Gatling Gun]]s are the mark of a good gunslinger, but the GG is not accurate, and Newbies need to hit once before they can hit twice in a round. Car Rifles generally get outperformed by other weapons, but are more accurate. Rockets, on the other hand, do [[Splash Damage|splash damage]], which can damage several cars if they're grouped tightly together and being hit with several rockets per turn can cause a car to flip or at least lose control. Rockets are also decent at damaging the characters inside vehicles. Rockets are a poor starting choice as they are very dangerous to your crew at point blank range and can harm other players who are trying to help you - '''avoid them initially'''. Dropped weapons ([[Mine Dropper|mines]], [[Flaming Oil Jet]]s, [[Spike Dropper|dropped spikes]], etc.) can be unpredictable and are designed for inter-city travel. Mines or flaming oil jets in the right place can heavily turn the tide of battle in your favour, but looted cars with no tires will have difficulty escaping if you have a return encounter. The more expensive/rare weapons ([[Laser]]s, [[Car Cannon]]s, [[Anti-Tank Gun]]s, etc.) really aren't worth the investment when you're just starting out compared to the cheaper alternatives.
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