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Mission Builder
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=== Creating Models === OK, we have a textured terrain area with roads drawn in. The next step is to add scenery and obstacles. Go to '''World Editor Creator''' mode. The toolbar on the right should look something like this: [[File:MB Screen8.jpg|left|caption|frameless]] The top part of the toolbar shows the objects currently in the scene - currently just the default ones. The tree view at the bottom lists all the objects you can add. There are a ''lot''. Play around and try out various different models. I'm mostly just going to be using the Darkwind track barriers, which are in the dwBarriers folder. To create one, just click on it and the model will be created wherever the camera is looking. Should look something like this: [[File:MB Screen9.jpg|center]] The object is black because we haven't recalculated the lighting yet. Do that and it looks like this: [[File:MB Screen10.jpg|center]] You can move the object by grabbing and dragging the axes, or the object itself. Alt-drag will rotate, and control-alt-drag will scale. Holding down shift aligns the axes to the world rather than the object (only needed if you've rotated it). Put a few barriers and obstacles around your track, and don't forget to save regularly. In the next section we'll look at the mechanics of making your track usable by the AI. Here is my track after adding the obstacles and barriers. Don't forget the start line! [[File:MB Screen11.jpg]]
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