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Procyon's Guide to Character Management
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== Ganger School == A good idea to get your characters skills quickly, while maintaining relative safety is to have a character development plan. Somerset makes an excellent base for a ganger "school" where gang members train up before venturing out into the wild wild south. Below is my own system for organizing such a school which aims to maximize the interplay of the different character skills for maximum survivability. Somerset is the base of operations for the school. All new gang members are recruited from the Somerset tavern and begin their life in Somerset. Initially I recruit 3 gang members to serve as the faculty of the school. I judiciously use tags to help identify the respective jobs of the gang members. I '''always''' utilize training centers if they are available, since '''all''' of my gang members are destined for either greatness or glorious death. My first 3 recruits are: * Faculty Mechanic - set training to Mechanic * Faculty Medic - set training to First Aid * Faculty Scout - Set training to Scouting These gang members will be used to keep the new recruits alive through their training, since new gang members will have low Scout and Medic skills. The Mechanic holds a special place, and I am most interested in training leadership. The primary difference between faculty members and other gang members is the specialisms they choose. All faculty chooses "Eye of the Hurricane" as their courage specialism, to help them train courage in the new recruits. Mechanics form the backbone of the ganger school, being in this system the longest lived characters with the safest jobs. When a faculty mechanic reaches a level 100 leadership, he will specialize in "motivator" and will go into temporary retirement and is replaced via a promotion as described below. Since a motivator aids in the training of '''all''' skills in the town they reside in, they are extremely valuable to have in every town where you have a contingent of gang members. Since mechanics are the only skill which has other passive qualities, the mechanic is chosen to specialize as the motivators for the gang. Motivator Mechanics, during retirement, continue to train mechanics until they cap, and choose the only specialty which they can use while participating in no events: Engine Tuning. Scouting faculty members, upon reaching a leadership skill of 100, specialize in recruiter. Since only a single recruiter is useful game-wide, this job naturally falls to the faculty scout. Medic faculty members specialize in field first aid, since their primary purpose is to keep new recruits alive during scouting events. For leadership specialization they choose combat psychologist, since the other specializations are handled exclusively by the scout and mechanic, and new recruits will have low courage and need the support of the medic to avoid demoing early.
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