Editing Camp Buildings
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== Mechanic Shop == | == Mechanic Shop == | ||
{|class = "wikitable" border = "1 | {|class = "wikitable" border = "1 | ||
|colspan = "3 | |colspan = "3"| [[File:mech.png]] | ||
|- | |- | ||
! Construction Cost | ! Construction Cost | ||
|align = "right"| $ | |align = "right"| $100000 | ||
|- | |- | ||
! Maintenance Cost | ! Maintenance Cost | ||
|align = "right"| $ | |align = "right"| $2000 per week | ||
|- | |- | ||
! Construction Time | ! Construction Time | ||
|align = "right"| 2 days | |align = "right"| 2 days | ||
|- | |- | ||
!colspan = "3"| Construction Materials | !colspan = "3"| Construction Materials | ||
Line 30: | Line 27: | ||
|} | |} | ||
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 bulk | Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 **EXTRA** bulk space added to the total provided by the Lockup buildings. | ||
== Lockup Building == | == Lockup Building == | ||
{|class = "wikitable" border = "1" | {|class = "wikitable" border = "1" | ||
|colspan = "3 | |colspan = "3"| [[File:lockup.png]] | ||
|- | |- | ||
! Construction Cost | ! Construction Cost | ||
|align = "right"| $ | |align = "right"| $50000 | ||
|- | |- | ||
! Maintenance Cost | ! Maintenance Cost | ||
Line 44: | Line 40: | ||
! Construction Time | ! Construction Time | ||
|align = "right"| 2 days | |align = "right"| 2 days | ||
|- | |- | ||
!colspan = "3"| Construction Materials | !colspan = "3"| Construction Materials | ||
Line 70: | Line 63: | ||
== Factory == | == Factory == | ||
{|class = "wikitable" border = "1" | {|class = "wikitable" border = "1" | ||
|colspan = "3 | |colspan = "3"| [[File:factory.png]] | ||
|- | |- | ||
! Construction Cost | ! Construction Cost | ||
|align = "right"| $ | |align = "right"| $250000 | ||
|- | |- | ||
! Maintenance Cost | ! Maintenance Cost | ||
Line 80: | Line 73: | ||
! Construction Time | ! Construction Time | ||
|align = "right"| 5 days | |align = "right"| 5 days | ||
|- | |- | ||
!colspan = "3"| Construction Materials | !colspan = "3"| Construction Materials | ||
Line 99: | Line 89: | ||
|} | |} | ||
Factories turn units of Car Parts, Plastics | Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity. | ||
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types. | Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types. | ||
* Weapons | * Weapons 250K | ||
* Chassis | * Chassis 400k | ||
* Tyres | * Tyres 50k | ||
* Ammunition | * Ammunition 150k | ||
* Engines | * Engines 250k | ||
It also costs to switch to the specific product you want to manufacture: | It also costs to switch to the specific product you want to manufacture: | ||
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon | * It costs $10000 and 2 days to switch a factory to producing a different type of weapon | ||
* Other product switching cost unknown. | * Other product switching cost unknown. | ||
== House == | == House == | ||
{|class = "wikitable" border = "1" | {|class = "wikitable" border = "1" | ||
|colspan = "3 | |colspan = "3"| [[File:housing.png]] | ||
|- | |- | ||
! Construction Cost | ! Construction Cost | ||
|align = "right"| $ | |align = "right"| $75000 | ||
|- | |- | ||
! Maintenance Cost | ! Maintenance Cost | ||
Line 176: | Line 115: | ||
! Construction Time | ! Construction Time | ||
|align = "right"| 3 days | |align = "right"| 3 days | ||
|- | |- | ||
!colspan = "3"| Construction Materials | !colspan = "3"| Construction Materials | ||
Line 199: | Line 135: | ||
== Water Plant == | == Water Plant == | ||
{|class = "wikitable" border = "1" | {|class = "wikitable" border = "1" | ||
|colspan = "3 | |colspan = "3"| [[File:piston.png]] | ||
|- | |- | ||
! Construction Cost | ! Construction Cost | ||
|align = "right"| $ | |align = "right"| $100000 | ||
|- | |- | ||
! Maintenance Cost | ! Maintenance Cost | ||
Line 210: | Line 146: | ||
|align = "right"| 3 days | |align = "right"| 3 days | ||
|- | |- | ||
!colspan = "3" Construction Materials | |||
!colspan = "3" | |||
|- | |- | ||
|Car Parts | |Car Parts | ||
Line 226: | Line 159: | ||
|Scrap Metal | |Scrap Metal | ||
|align = "right"| 150 | |align = "right"| 150 | ||
|} | |} | ||
Line 246: | Line 165: | ||
== Pumpkin Field == | == Pumpkin Field == | ||
{|class = "wikitable" border = "1" | {|class = "wikitable" border = "1" | ||
|colspan = "3 | |colspan = "3"|File:pumpkinfield.png]] | ||
|- | |- | ||
! Construction Cost | ! Construction Cost | ||
|align = "right"| $ | |align = "right"| $10000 | ||
|- | |- | ||
! Maintenance Cost | ! Maintenance Cost | ||
|align = "right"| $ | |align = "right"| $500 per week | ||
|- | |- | ||
! Construction Time | ! Construction Time | ||
|align = "right"| 4 days | |align = "right"| 4 days | ||
|- | |- | ||
!colspan = "3"| Construction Materials | !colspan = "3"| Construction Materials | ||
Line 273: | Line 189: | ||
|Scrap Metal | |Scrap Metal | ||
|align = "right"| 0 | |align = "right"| 0 | ||
|} | |} | ||
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity. | Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity. | ||
== Plastics Plant == | == Plastics Plant == | ||
{|class = "wikitable" border = "1" | {|class = "wikitable" border = "1" | ||
|colspan = "3 | |colspan = "3"| [[File:lockup.png]] | ||
|- | |- | ||
! Construction Cost | ! Construction Cost | ||
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! Construction Time | ! Construction Time | ||
|align = "right"| 7 days | |align = "right"| 7 days | ||
|- | |- | ||
!colspan = "3"| Construction Materials | !colspan = "3"| Construction Materials | ||
|Car Parts | |Car Parts | ||
|align = "right"| 150 | |align = "right"| 150 | ||
Line 323: | Line 220: | ||
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic. | Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic. | ||