Editing Camp Buildings

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
== Mechanic Shop ==
== Mechanic Shop ==
{|class = "wikitable" border = "1
{|class = "wikitable" border = "1
|colspan = "3" align = "center"|  [[File:lockup.png]]   
|colspan = "3"|  [[File:mech.png]]   
|-
|-
! Construction Cost   
! Construction Cost   
|align = "right"|  $50,000
|align = "right"|  $100000
|-
|-
! Maintenance Cost   
! Maintenance Cost   
|align = "right"|  $3000 per week  
|align = "right"|  $2000 per week  
|-
|-
! Construction Time   
! Construction Time   
|align = "right"|  2 days  
|align = "right"|  2 days  
|-
! Weekly Upkeep Cost (based on 100% activity)
|align = "right"| 3000
|-
|-
!colspan = "3"|  Construction Materials   
!colspan = "3"|  Construction Materials   
Line 30: Line 27:
|}
|}


Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 bulk storage for the camp.
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 **EXTRA** bulk space added to the total provided by the Lockup buildings.
 
== Lockup Building ==
== Lockup Building ==
{|class = "wikitable" border = "1"
{|class = "wikitable" border = "1"
|colspan = "3" align = "center"| [[File:mech.png]]   
|colspan = "3"| [[File:lockup.png]]   
|-
|-
! Construction Cost   
! Construction Cost   
|align = "right"|  $25000
|align = "right"|  $50000
|-
|-
! Maintenance Cost   
! Maintenance Cost   
Line 44: Line 40:
! Construction Time   
! Construction Time   
|align = "right"|  2 days  
|align = "right"|  2 days  
|-
! Weekly Upkeep Cost (based on 100% activity)
|align = "right"|  500
|-
|-
!colspan = "3"|  Construction Materials
!colspan = "3"|  Construction Materials
Line 70: Line 63:
== Factory ==
== Factory ==
{|class = "wikitable" border = "1"
{|class = "wikitable" border = "1"
|colspan = "3" align = "center"|  [[File:factory.png]]   
|colspan = "3"|  [[File:factory.png]]   
|-
|-
! Construction Cost   
! Construction Cost   
|align = "right"|  $125000
|align = "right"|  $250000
|-
|-
! Maintenance Cost   
! Maintenance Cost   
Line 80: Line 73:
! Construction Time   
! Construction Time   
|align = "right"|  5 days  
|align = "right"|  5 days  
|-
! Weekly Upkeep Cost (based on 100% activity)
|align = "right"|  12000
|-
|-
!colspan = "3"| Construction Materials
!colspan = "3"| Construction Materials
Line 99: Line 89:
|}
|}


Factories turn units of Car Parts, Plastics, Electronics and Scrap Metal into chassis, weapons, engines, and tires. Each factory requires 12 NPC workers to operate at full capacity.
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.


Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.


* Weapons $250K
* Weapons 250K
* Chassis $400k
* Chassis 400k
* Tyres $50k
* Tyres 50k
* Ammunition $150k
* Ammunition 150k
* Engines $250k
* Engines 250k


It also costs to switch to the specific product you want to manufacture:
It also costs to switch to the specific product you want to manufacture:


* It costs $10000 and 2 days to switch a factory to producing a different type of weapon or engine
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon
* It costs $30000 and 2 days to switch a factory to producing a different type of chassis
* It costs $2000 and 2 days to switch a factory to producing a different type of tire
* Other product switching cost unknown.
* Other product switching cost unknown.
== Stone Plant ==
{|class = "wikitable" border = "1"
|colspan = "3" align = "center"|  [[File:factory.png]] 
|-
! Construction Cost 
|align = "right"|  $100000
|-
! Maintenance Cost 
|align = "right"|  $1000 per week
|-
! Construction Time 
|align = "right"|  7 days
|-
! Weekly Upkeep Cost (based on 100% activity)
|align = "right"|  1000
|-
!colspan = "3"| Construction Materials
|-
|Car Parts
|align = "right"|  100
|-
|Electronic Parts
|align = "right"|  0
|-
|Stone
|align = "right"|  300
|-
|Scrap Metal
|align = "right"|  600
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
|-
|Excellent resource level
|align = "right"|  **
|-
|Good resource level
|align = "right"|  **
|-
|Moderate resource level
|align = "right"|  **
|-
|Low resource level
|align = "right"|  **
|}
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.
== House ==
== House ==
{|class = "wikitable" border = "1"
{|class = "wikitable" border = "1"
|colspan = "3" align = "center"| [[File:housing.png]]
|colspan = "3"| [[File:housing.png]]
|-
|-
! Construction Cost   
! Construction Cost   
|align = "right"| $37500
|align = "right"| $75000
|-
|-
! Maintenance Cost   
! Maintenance Cost   
Line 176: Line 115:
! Construction Time   
! Construction Time   
|align = "right"| 3 days  
|align = "right"| 3 days  
|-
! Weekly Upkeep Cost (based on 100% activity)
|align = "right"|  750
|-
|-
!colspan = "3"|  Construction Materials
!colspan = "3"|  Construction Materials
Line 199: Line 135:
== Water Plant ==
== Water Plant ==
{|class = "wikitable" border = "1"
{|class = "wikitable" border = "1"
|colspan = "3" align = "center"| [[File:piston.png]]
|colspan = "3"| [[File:piston.png]]
|-
|-
! Construction Cost   
! Construction Cost   
|align = "right"|  $50000
|align = "right"|  $100000
|-
|-
! Maintenance Cost   
! Maintenance Cost   
Line 210: Line 146:
|align = "right"|  3 days  
|align = "right"|  3 days  
|-
|-
! Weekly Upkeep Cost (based on 100% activity)
!colspan = "3" Construction Materials
|align = "right"|  1000
|-
!colspan = "3" |Construction Materials
|-
|-
|Car Parts
|Car Parts
Line 226: Line 159:
|Scrap Metal
|Scrap Metal
|align = "right"|  150
|align = "right"|  150
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
|-
|Excellent resource level
|align = "right"|  300
|-
|Good resource level
|align = "right"|  **
|-
|Moderate resource level
|align = "right"|  **
|-
|Low resource level
|align = "right"|  30
|}
|}


Line 246: Line 165:
== Pumpkin Field ==
== Pumpkin Field ==
{|class = "wikitable" border = "1"
{|class = "wikitable" border = "1"
|colspan = "3" align = "center"|[[File:pumpkinfield.png]]
|colspan = "3"|File:pumpkinfield.png]]
|-
|-
! Construction Cost   
! Construction Cost   
|align = "right"|  $5000
|align = "right"|  $10000
|-
|-
! Maintenance Cost   
! Maintenance Cost   
|align = "right"|  $250 per week  
|align = "right"|  $500 per week  
|-
|-
! Construction Time   
! Construction Time   
|align = "right"|  4 days  
|align = "right"|  4 days  
|-
! Weekly Upkeep Cost (based on 100% activity)
|align = "right"|  250
|-
|-
!colspan = "3"|  Construction Materials
!colspan = "3"|  Construction Materials
Line 273: Line 189:
|Scrap Metal
|Scrap Metal
|align = "right"|  0
|align = "right"|  0
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
|-
|Excellent resource level
|align = "right"|  **
|-
|Good resource level
|align = "right"|  **
|-
|Moderate resource level
|align = "right"|  **
|-
|Low resource level
|align = "right"|  **
|}
|}


Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.
== Plastics Plant ==
== Plastics Plant ==
{|class = "wikitable" border = "1"
{|class = "wikitable" border = "1"
|colspan = "3" align = "center"|  [[File:lockup.png]]
|colspan = "3"|  [[File:lockup.png]]
|-
|-
! Construction Cost   
! Construction Cost   
Line 303: Line 204:
! Construction Time   
! Construction Time   
|align = "right"|  7 days  
|align = "right"|  7 days  
|-
! Weekly Upkeep Cost (based on 100% activity)
|align = "right"|  2000
|-
|-
!colspan = "3"|  Construction Materials
!colspan = "3"|  Construction Materials
|-
|Car Parts
|Car Parts
|align = "right"|  150
|align = "right"|  150
Line 323: Line 220:


Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.
== Metal Plant ==
{|class = "wikitable" border = "1"
|colspan = "3" align = "center"|  [[File:factory.png]]
|-
! Construction Cost 
|align = "right"|  $250000
|-
! Maintenance Cost 
|align = "right"|  $3000 per week
|-
! Construction Time 
|align = "right"|  ? days
|-
! Weekly Upkeep Cost (based on 100% activity)
|align = "right"|  3000
|-
!colspan = "3"|  Construction Materials
|-
|Car Parts
|align = "right"|  300
|-
|Electronic Parts
|align = "right"|  25
|-
|Stone
|align = "right"|  300
|-
|Scrap Metal
|align = "right"|  600
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
|-
|Excellent resource level
|align = "right"|  **
|-
|Good resource level
|align = "right"|  **
|-
|Moderate resource level
|align = "right"|  **
|-
|Low resource level
|align = "right"|  **
|}
The Metal plant produces raw scrap metal
== Oil Plant ==
{|class = "wikitable" border = "1"
|colspan = "3" align = "center"|  [[File:piston.png]]
|-
! Construction Cost 
|align = "right"|  $150000
|-
! Maintenance Cost 
|align = "right"|  $2000 per week
|-
! Construction Time 
|align = "right"|  ? days
|-
! Weekly Upkeep Cost (based on 100% activity)
|align = "right"|  2000
|-
!colspan = "3"|  Construction Materials
|-
|Car Parts
|align = "right"|  100
|-
|Electronic Parts
|align = "right"|  25
|-
|Stone
|align = "right"|  150
|-
|Scrap Metal
|align = "right"|  350
|-
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
|-
|Excellent resource level
|align = "right"|  **
|-
|Good resource level
|align = "right"|  **
|-
|Moderate resource level
|align = "right"|  **
|-
|Low resource level
|align = "right"|  03
|}
Please note that all contributions to Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)