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Characters can learn useful skill-specific specialisms that grant unique bonuses when applying them. Learning specialisms requires 50 skill points per specialism (unless otherwise noted). Once you have 50 points in a skill you can select a specialism for the character. To do this, the character has to be in a town with a tavern. Go to the tavern, and click on the character. You'll then be able to choose from among the available specialties for that character. Specialisms are split into specific skill-enhancing categories: Some specialisms have [[Specialism Caps|hard or soft limits]] to the effectiveness of higher levels == Weaponry == These specialisms are based on the weaponry skills: [[Gunnery]], [[Large Guns]], and [[Ballistics]] * '''Machine Guns''' -- Increases accuracy for Machine Guns, Medium Machine Guns, Heavy Machine Guns, Gatling Guns, and Heavy Gatling Guns, and enhances the ability to unjam them. * '''Heavy Weapons''' -- Increases accuracy for Car Cannons, Anti-Tank Guns, and Tank Guns, and enhances the ability to unjam them. * '''Flamethrowers''' -- Increases damage for Flamethrowers and Heavy Flamethrowers, and enhances the ability to unjam them. * '''Laserfire''' -- Increases battery efficiency for Lasers and Heavy Lasers. {|class = "wikitable" border = "1" | style="margin-left: 20px;" ! Level !! Charge Loss |- |align = "right"| 0 (no spec) |align = "right"| 40% |- |align = "right"| 1 |align = "right"| 30% |- |align = "right"| 2 |align = "right"| 20% |- |align = "right"| 3 |align = "right"| 19% |- |align = "right"| 4 |align = "right"| 15% |- |align = "right"| 5 |align = "right"| 15% *may increase critical shot chance |} * '''Ballistic Prediction''' -- Increases accuracy for Paint Guns, Mounted Mortars and Car Grenade Launchers, and enhances the ability to unjam them. * '''Rocketeer''' -- Increases accuracy for all types of Rockets and Missiles, and enhances the ability to unjam them. * '''Moving Targets''' -- Improves accuracy for shooting at moving targets. Reduces the negative effects of a target's Defensive Driving specialism. * '''Sniper''' -- Increases the accuracy for all weapons. * '''Rapid Reloading''' -- Enhances the speed at which a character can reload weapons. * '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round. * '''Rapidshot''' -- Grants a character the chance of an extra shot in a round in which he or she fires a weapon set to fire automatically. == Driving == These specialisms are based on the driving skills: [[Driving]], [[Cyclist]], [[Trucker]] * '''Mine Layer''' -- Ability to deploy Mines and Spikes at high speed with less inherited velocity * '''Jumpstart''' -- Quick off the line and highly skilled at acceleration during the first 2 seconds of an event * '''Defensive Driver''' -- Ability to make your vehicle hard to shoot while it's moving at speed * '''Offensive Driver''' -- Increased collision damage to your opponents * '''Reload In Motion''' -- Ability to reload a weapon while driving. The speed at which you can drive while reloading increases with higher levels<ref>http://www.dark-wind.com/forums2/index.php?a=topic&t=5141</ref>. {|class = "wikitable" border = "1" | style="margin-left: 20px;" !Level !! MPH Limit |- |align = "right"|Level 0 (no specialism) |align = "right"| <9 |- |align = "right"|Level 1 |align = "right"| <31.5 |- |align = "right"|Level 2 |align = "right"| <54 |- |align = "right"|Level 3 |align = "right"| <76.5 |} * '''Deathracer''' -- Ability to fire at full accuracy while driving * '''Slipstreamer''' -- Ability to gain more of a speed boost than normal when slipstreaming or drafting :''NOTE:'' Also shows how efficent your car is drafting by percentage. == Mechanic == * '''Engine Tuning''' -- Ability to squeeze a little extra acceleration from an engine -- a single mechanic with this skill will service a gang's cars for all events in the same city as the mechanic - it is not necessary for the mechanic to be in the event, unlike the other specialisms. : NOTE: Engine Tuning only affects vehicles that your gang '''owns''', not rentals or cars supplied by the race track for standard events. * '''Jury Rigging''' -- Highly skilled at getting a broken engine running (the Mechanic must be in the event to employ this specialism) * '''Salvager''' -- Skilled at salvaging parts from a car whose engine cannot be fixed (the Mechanic must be in the event to employ this specialism) == Scouting == * '''Negotiator''' -- Ability to negotiate truces with NPC pirate gangs -- sometimes (the scout must be in the event to employ this specialism) * '''Pathfinder''' -- Reduces the chance of taking vehicle damage when travelling recklessly (>30mph), reduces the increased risk of encounters when travelling recklessly, and amplifies the risk-reduction effect when travelling carefully (<30mph). **'''Pathfinder''' only affects ''travelling'' '''not''' driving during an event. == First Aid == * '''Field First Aid''' -- Ability to staunch the bleeding of any nearby characters, during a combat (the Medic must be in the event to employ this specialism) * '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid == Hand Guns == * '''Shoot From The Hip''' -- skilled at firing '''personal weapons''' quicker than other characters during the firing phase. * '''Long Throw''' -- ability to throw grenades and other objects a long distance. * '''Running''' -- extra fast at running. * '''Car Killer''' -- Skilled at scoring telling hits against vehicles with '''personal weapons''', and of scoring internal hits through weak armour Hand Guns also includes the following Weaponry specialisms: Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot. == Leadership == Note that it takes 100 points of leadership for each specialist skill, unlike 50 with the other skills * '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid * '''[[Recruiter]]''' -- increased chances of recruiting gang members with above-average skills. Will only work in town that the Recruiter is in (new as of faction changes) * '''[[Motivator]]''' - gives a slight training bonus to all characters in the same town as the Leader when training hits. == Courage == Note that it takes 150 points of Courage for each specialist skill, unlike 50 with the other skills * '''Pragmatist''' -- stress decreases faster than normal when far away from enemies. * '''Adrenalin Junkie''' -- this character thrives on that little kick of adrenalin. When stressed, running speed increases. * '''Eye of the Hurricane''' -- this fine fellow is an inspiration to everyone around him. Other people in the car are somewhat more likely to gain courage after a fight when this guy is in the car with them (and has not panicked) * '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round. == Table of Specialisms == {|class = "wikitable" border = "1" !colspan = "5"| Weaponry |- ! Specialism !! Skill 1 !! Skill 2 !! Skill 3 !! Skill 4 |- |Machine Guns |Gunnery |Large Guns | | |- |Heavy Weapons |Large Guns | | | |- |Flamethrowers |Gunnery | | | |- |Laserfire |Gunnery | | | |- |Ballistic Prediction |Ballistics | | | |- |Rocketeer |Gunnery | | | |- |Moving Targets |Gunnery |Large Guns |Ballistics |Hand Guns |- |Sniper |Gunnery |Hand Guns | | |- |Rapid Reloading |Gunnery |Large Guns |Ballistics |Hand Guns |- |Courage Under Fire |Gunnery |Large Guns |Ballistics |Hand Guns |- |Rapidshot |Gunnery |Ballistics |Hand Guns | |- !colspan = "4"| Driving |- |Defensive Driver |Driving |Cyclist |Trucker |- |Offensive Driver |Driving |Trucker | |- |Reload In Motion |Driving |Trucker |Cyclist |- |Deathracer |Driving |Cyclist | |- |Mine Layer |Driving |Trucker | |- |Jumpstart |Driving |Cyclist | |- !colspan = "3"| Miscellaneous |- |Engine Tuning |Mechanic | |- |Jury Rigging |Mechanic | |- |Salvager |Mechanic | |- |Negotiator |Scouting | |- |Field First Aid |First Aid | |- |Combat Psychologist |First Aid |Leadership<ref name = "leadership">Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.</ref> |- |Recruiter |Leadership<ref name = "leadership" /> | |- |Motivator |Leadership<ref name = "leadership" /> | |} == Table of Specialisms II == Darkwind Specialisims When you earn 50 points in the skill listed on the left, you can choose one of the specializations on the right {|class = "wikitable" border = "1" | style="margin-left: 20px;" ! Skill !! Specialization |- |align = "left"| Handgunning |align = "left"| Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot, Shoot From the Hip, Long Throw, Car Killer, Runner |- |align = "left"| Ballistics |align = "left"| Ballistic Prediction, Moving Targets, Rapid Reloading, Rapidshot |- |align = "left"| Gunnery |align = "left"| Machine Guns, Flamethrowers, Laserfire, Rocketeer, moving Targets, Sniper, Rapid Reload, Courage Under Fire, Rapidshot |- |align = "left"| Large Gunnery |align = "left"| Machine Guns, Heavy Weapons, Moving Targets, Rapid Reloading, Courage Under Fire |- |align = "left"| Mechanic |align = "left"| Jury Rigger, Salvager, Engine Tuning |- |align = "left"| First Aid |align = "left"| Field First Aid, Combat Psychologist |- |align = "left"| Courage<ref name = "courage">Courage specialisms are only available for every 150 points, rather than 50 points for other skills.</ref> |align = "left"| |- |align = "left"| Scouting |align = "left"| Negotiator, Pathfinder |- |align = "left"| Leadership<ref name = "leadership">Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.</ref> |align = "left"| Recruiter, Motivator, and Combat Psychologist |- |align = "left"| Driving |align = "left"| Minelayer, Jumpstart, Defensive Driver, Offensive Driver, Reload In Motion, Slipstreamer, Deathracer |- |align = "left"| Cyclist |align = "left"| Jumpstart, Defensive Driver, Reload In Motion, Deathracer, Slipstreamer |- |align = "left"| Trucker |align = "left"| Offensive Driver, Defensive Driver, Mine Layer, Reload in Motion |} Sources: <ref>http://dark-wind.com/forums2/index.php?a=topic&t=1682</ref> <ref>http://dark-wind.com/forums2/index.php?a=topic&t=3087</ref> == Notes == <references/> [[Category: Skills]] [[Category: Specialisms]] [[Category: Characters]]
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