Abilities: Difference between revisions
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m (bolded Strength, Dexterity, and Speed) |
m (added link to forum post) |
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** Strong characters also are more likely to survive if they walk back to town (mainly just a guess) | ** Strong characters also are more likely to survive if they walk back to town (mainly just a guess) | ||
** Increases odds in melee combat | ** Increases odds in melee combat | ||
*** This increase is with ''Strength-based'' weapons (clubs, sledgehammers, baseball bats, etc.) | *** This increase is with ''Strength-based'' weapons (clubs, sledgehammers, baseball bats, etc.)<ref name="forum post">[http://www.dark-wind.com/forums2/index.php?a=topic&t=9590&min=34&num=15 Abilities as they relate to melee weapons]</ref> | ||
* '''Dexterity''' | * '''Dexterity''' | ||
** Affects accuracy with weapons | ** Affects accuracy with weapons | ||
** Increases odds in melee combat | ** Increases odds in melee combat | ||
*** This increase is with ''Dexterity-based'' weapons (swords, knives, other ''finesse''-type weapons) | *** This increase is with ''Dexterity-based'' weapons (swords, knives, other ''finesse''-type weapons)<ref name="forum post">[http://www.dark-wind.com/forums2/index.php?a=topic&t=9590&min=34&num=15 Abilities as they relate to melee weapons]</ref> | ||
* '''Speed''' | * '''Speed''' | ||
** Fast characters fire earlier in the combat sequence | ** Fast characters fire earlier in the combat sequence | ||
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FIXME - add even more info about these abilities | FIXME - add even more info about these abilities | ||
== Notes == | |||
<references/> | |||
[[Category: Characters]] | [[Category: Characters]] |
Latest revision as of 07:12, 19 February 2011
Abilities are those characteristics that are innate, and cannot be improved. Unlike Driving, or Gunnery, there is no training facility for a character's abilities, and they don't level by use.
The following are a character's abilities:
- Strength
- Affects how many hits a character can take before falling unconscious or dying
- Strong characters also are more likely to survive if they walk back to town (mainly just a guess)
- Increases odds in melee combat
- This increase is with Strength-based weapons (clubs, sledgehammers, baseball bats, etc.)[1]
- Dexterity
- Affects accuracy with weapons
- Increases odds in melee combat
- This increase is with Dexterity-based weapons (swords, knives, other finesse-type weapons)[1]
- Speed
- Fast characters fire earlier in the combat sequence
- Affects weapon reloading speed somewhat
- Affects running speed when on foot
FIXME - add even more info about these abilities