Talk:Main Page: Difference between revisions
(→Bugs in Vehicle Creation Applications: new section) |
No edit summary |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
===Spelling changes=== | |||
*Since this wiki is utilized and edited by people from multiple countries, particularly those that use British and American English, I suggest the Wikipedia guidelines be followed when it comes to 'correct' spellings. | |||
[http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#National_varieties_of_English Wikipedia Manual of Style] | |||
---- | |||
I really would like to see the main page in a more overviewable design, | I really would like to see the main page in a more overviewable design, | ||
Line 20: | Line 28: | ||
* Additionally, since the links are 'highlighted' within the narrative they have the sort of 'call-out' a bullet-ed list provides. --[[User:Wikiadmin|Wikiadmin]] 20:16, 25 February 2010 (UTC) | * Additionally, since the links are 'highlighted' within the narrative they have the sort of 'call-out' a bullet-ed list provides. --[[User:Wikiadmin|Wikiadmin]] 20:16, 25 February 2010 (UTC) | ||
* As a freshmen myself I think that even with the narrative new users are somewhat lost in all the features this game offers. I've added some meat on the new players guide but I think that some pages should be condensed on a single narrative page in a sort of "game manual" format - something that may also be condensed as a pdf weekly with themed background and stuff. Trouble is that until new players understands how friendly and open the community is, he's afraid to ask, add in the sheer amount of stuff this game has and new players don't even know what advice to ask for (I found myself in a game unable to keep the car at a steady - which is silly because I just needed to pull the handbrake, imagine me asking "how do I keep this car steady"? and the duh moment afterward) - if that is something that may be useful, I step forward to maintain it --[[User:LoSboccacc|LoSboccacc]] 16:10, 2 March 2010 (UMT) | * As a freshmen myself I think that even with the narrative new users are somewhat lost in all the features this game offers. I've added some meat on the new players guide but I think that some pages should be condensed on a single narrative page in a sort of "game manual" format - something that may also be condensed as a pdf weekly with themed background and stuff. Trouble is that until new players understands how friendly and open the community is, he's afraid to ask, add in the sheer amount of stuff this game has and new players don't even know what advice to ask for (I found myself in a game unable to keep the car at a steady - which is silly because I just needed to pull the handbrake, imagine me asking "how do I keep this car steady"? and the duh moment afterward) - if that is something that may be useful, I step forward to maintain it --[[User:LoSboccacc|LoSboccacc]] 16:10, 2 March 2010 (UMT) | ||
== Bugs in Vehicle Creation Applications == | == Bugs in Vehicle Creation Applications == | ||
Known Bugs: | |||
The weight of each point of armor on a vehicle changes depending on the chassis, but the Darkwind Vehicle Designer uses the same weight per point of armor in all circumstances. | |||
''The weight of each point of armor on a vehicle changes depending on the chassis, but the Darkwind Vehicle Designer uses the same weight per point of armor in all circumstances.'' | |||
*No, the Armor Weight values vary by chassis, but some chassis don't have their Armor Weights defined (because I didn't have access to the chassis), and those are 0. Regardless, the DB values are editable, so if you know the weights for a chassis you can modify them yourself. | *No, the Armor Weight values vary by chassis, but some chassis don't have their Armor Weights defined (because I didn't have access to the chassis), and those are 0. Regardless, the DB values are editable, so if you know the weights for a chassis you can modify them yourself. | ||
Line 31: | Line 41: | ||
--[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC) | --[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC) | ||
I've also found the final weight in Car Builder is rarely an exact match the weight listed in the game itself, but I haven't figured out why. | ''I've also found the final weight in Car Builder is rarely an exact match the weight listed in the game itself, but I haven't figured out why.'' | ||
*I think it is because the actual weight per point is a decimal/float, and the values used in the DB are numbers that seemed to get the closest in the builds I tested. | *I think it is because the actual weight per point is a decimal/float, and the values used in the DB are numbers that seemed to get the closest in the builds I tested. | ||
--[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC) | --[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC) | ||
The fuel range calculation in the Darkwind Vehicle Designer isn't right, so don't pay attention to it. | ''The fuel range calculation in the Darkwind Vehicle Designer isn't right, so don't pay attention to it.'' | ||
*It was always off a bit (hence the 'Est.' for 'Estimated'), and is now more off since the math changed, and 'A' armor gets a bonus, and ... | *It was always off a bit (hence the 'Est.' for 'Estimated'), and is now more off since the math changed, and 'A' armor gets a bonus, and ... | ||
--[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC) | --[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC) | ||
*Triferus: Hmm well are you using the 135,000 * Fuel Units / Weight calculation or the old one, as per the [[Travel]] page? It looks like the old one to me... | |||
**The released version of the application is using the old/original math, as it was correct at the time of release. I changed it in my development version, but haven't released for a number of reasons. | |||
--[[User:Wikiadmin|Wikiadmin]] 23:48, 19 January 2011 (UTC) | |||
When Car Builder generates a banner for a configuration, it always identifies the armor as Grade "B" even if you actually chose "A" or "C".'' | ''When Car Builder generates a banner for a configuration, it always identifies the armor as Grade "B" even if you actually chose "A" or "C".'' | ||
*Can't help with this one, sorry. | *Can't help with this one, sorry. | ||
--[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC) | --[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC) | ||
''Car Builder uses the wrong bulk and weight when adding a roll cage to the Offroad Buggy.'' | |||
Removed " , as is a desktop application [http://graymattercomputing.svnrepository.com/dwvehicles/trac.cgi/wiki Darkwind Vehicle Designer]. " since the standalone application is no longer available. | |||
*I'd fix the link, but nobody seems to care | |||
--[[User:Wikiadmin|Wikiadmin]] 05:56, 31 July 2014 (CEST) |
Latest revision as of 03:56, 31 July 2014
Spelling changes[edit]
- Since this wiki is utilized and edited by people from multiple countries, particularly those that use British and American English, I suggest the Wikipedia guidelines be followed when it comes to 'correct' spellings.
I really would like to see the main page in a more overviewable design,
e.g. instead of:
Guides Read In-depth guides on various topics from experienced players. Beginners could be interested in the new player startup guide or how to drive or how to use weapons. Fresh subscribers should definitely read the initial scout guide before leaving town. If you want to lead a scout squad yourself give the Scout Leading Guide a try.
rather:
Guides
- New player startup guide
- How to drive
- How to use weapons
- Initial scout guide
- Scout Leading Guide
comments?
- I think the only issue with a layout like that is that it presumes some knowledge on the part of the viewer/user. The narrative format provides a bit more 'leading' with the 'Fresh subscribers should...' and 'Beginners could be interested...' --Wikiadmin 20:10, 25 February 2010 (UTC)
- Additionally, since the links are 'highlighted' within the narrative they have the sort of 'call-out' a bullet-ed list provides. --Wikiadmin 20:16, 25 February 2010 (UTC)
- As a freshmen myself I think that even with the narrative new users are somewhat lost in all the features this game offers. I've added some meat on the new players guide but I think that some pages should be condensed on a single narrative page in a sort of "game manual" format - something that may also be condensed as a pdf weekly with themed background and stuff. Trouble is that until new players understands how friendly and open the community is, he's afraid to ask, add in the sheer amount of stuff this game has and new players don't even know what advice to ask for (I found myself in a game unable to keep the car at a steady - which is silly because I just needed to pull the handbrake, imagine me asking "how do I keep this car steady"? and the duh moment afterward) - if that is something that may be useful, I step forward to maintain it --LoSboccacc 16:10, 2 March 2010 (UMT)
Bugs in Vehicle Creation Applications[edit]
Known Bugs:
The weight of each point of armor on a vehicle changes depending on the chassis, but the Darkwind Vehicle Designer uses the same weight per point of armor in all circumstances.
- No, the Armor Weight values vary by chassis, but some chassis don't have their Armor Weights defined (because I didn't have access to the chassis), and those are 0. Regardless, the DB values are editable, so if you know the weights for a chassis you can modify them yourself.
- On the Database page, select 'chassis' in the dropdown, and double-click on any entry.
--Wikiadmin 16:01, 19 January 2011 (UTC)
I've also found the final weight in Car Builder is rarely an exact match the weight listed in the game itself, but I haven't figured out why.
- I think it is because the actual weight per point is a decimal/float, and the values used in the DB are numbers that seemed to get the closest in the builds I tested.
--Wikiadmin 16:01, 19 January 2011 (UTC)
The fuel range calculation in the Darkwind Vehicle Designer isn't right, so don't pay attention to it.
- It was always off a bit (hence the 'Est.' for 'Estimated'), and is now more off since the math changed, and 'A' armor gets a bonus, and ...
--Wikiadmin 16:01, 19 January 2011 (UTC)
- Triferus: Hmm well are you using the 135,000 * Fuel Units / Weight calculation or the old one, as per the Travel page? It looks like the old one to me...
- The released version of the application is using the old/original math, as it was correct at the time of release. I changed it in my development version, but haven't released for a number of reasons.
--Wikiadmin 23:48, 19 January 2011 (UTC)
When Car Builder generates a banner for a configuration, it always identifies the armor as Grade "B" even if you actually chose "A" or "C".
- Can't help with this one, sorry.
--Wikiadmin 16:01, 19 January 2011 (UTC)
Car Builder uses the wrong bulk and weight when adding a roll cage to the Offroad Buggy.
Removed " , as is a desktop application Darkwind Vehicle Designer. " since the standalone application is no longer available.
- I'd fix the link, but nobody seems to care
--Wikiadmin 05:56, 31 July 2014 (CEST)