Abilities: Difference between revisions

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(Created page with 'Abilities are those characteristics that are innate, and cannot be improved. Unlike Driving, or Gunnery, there is no training facility for a character's a…')
 
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The following are a [[characters|character's]] abilities:
The following are a [[characters|character's]] abilities:
* Strength
* '''Strength'''
** Affects how many hits a character can take before falling unconscious or dying
** Affects how many hits a character can take before falling unconscious or dying
** Strong characters also are more likely to survive if they walk back to town (mainly just a guess)
** Strong characters also are more likely to survive if they walk back to town (mainly just a guess)
** Increases odds in melee combat
** Increases odds in melee combat
*** This increase is with ''Strength-based'' weapons (clubs, sledgehammers, baseball bats, etc.)
*** This increase is with ''Strength-based'' weapons (clubs, sledgehammers, baseball bats, etc.)<ref name="forum post">[http://www.dark-wind.com/forums2/index.php?a=topic&t=9590&min=34&num=15 Abilities as they relate to melee weapons]</ref>
* Dexterity
* '''Dexterity'''
** Affects accuracy with weapons
** Affects accuracy with weapons
** Increases odds in melee combat
** Increases odds in melee combat
*** This increase is with ''Dexterity-based'' weapons (swords, knives, other ''finesse''-type weapons)
*** This increase is with ''Dexterity-based'' weapons (swords, knives, other ''finesse''-type weapons)<ref name="forum post">[http://www.dark-wind.com/forums2/index.php?a=topic&t=9590&min=34&num=15 Abilities as they relate to melee weapons]</ref>
* Speed
* '''Speed'''
** Fast characters fire earlier in the combat sequence
** Fast characters fire earlier in the combat sequence
** Affects weapon reloading speed somewhat
** Affects weapon reloading speed somewhat
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FIXME - add even more info about these abilities
FIXME - add even more info about these abilities
== Notes ==
<references/>


[[Category: Characters]]
[[Category: Characters]]

Latest revision as of 07:12, 19 February 2011

Abilities are those characteristics that are innate, and cannot be improved. Unlike Driving, or Gunnery, there is no training facility for a character's abilities, and they don't level by use.

The following are a character's abilities:

  • Strength
    • Affects how many hits a character can take before falling unconscious or dying
    • Strong characters also are more likely to survive if they walk back to town (mainly just a guess)
    • Increases odds in melee combat
      • This increase is with Strength-based weapons (clubs, sledgehammers, baseball bats, etc.)[1]
  • Dexterity
    • Affects accuracy with weapons
    • Increases odds in melee combat
      • This increase is with Dexterity-based weapons (swords, knives, other finesse-type weapons)[1]
  • Speed
    • Fast characters fire earlier in the combat sequence
    • Affects weapon reloading speed somewhat
    • Affects running speed when on foot

FIXME - add even more info about these abilities

Notes[edit]