Specialism Caps: Difference between revisions
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(Created page with '== No Cap with Continuous Benefit == These specialisms can be taken as many times as desired, and each new level provides the same benefit. * Machineguns * Heavy Weapons * Fl…') |
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* Ballistic Prediction | * Ballistic Prediction | ||
* Rocketeer | * Rocketeer | ||
* Reload In Motion | |||
* Reload | |||
* Salvager | * Salvager | ||
* Jury Rigger | * Jury Rigger | ||
* Field First Aid | |||
* Field | |||
* Combat Psychologist | * Combat Psychologist | ||
* Shoot from the | * Shoot from the Hip | ||
* Long | * Long Throw | ||
* Runner | * Runner | ||
* Recruiter | * Recruiter | ||
* Motivator | * Motivator | ||
* Pragmatist | * Pragmatist | ||
* Adrenaline Junkie | * Adrenaline Junkie | ||
== Soft Cap Due to Diminishing Returns == | == Soft Cap Due to Diminishing Returns == | ||
These specialisms can be taken as many times as desired, but each level provides smaller benefits | These specialisms can be taken as many times as desired, but each level provides smaller benefits after level 1. Exact numbers are currently unknown. | ||
* Moving | * Moving Targets | ||
* Sniper | * Sniper | ||
* Courage | * Courage Under Fire | ||
* Defensive | * Defensive Driver | ||
* Deathracer | * Deathracer | ||
* Slipstreamer | * Slipstreamer | ||
* Pyrokinesis | |||
* Defensive Energy | |||
* Rapid Reloading | |||
* Engine Tuning | |||
* Jumpstart | |||
* Rapidshot | |||
* Negotiator | |||
* Car Killer | |||
* Eye of the Hurricane | |||
* Offensive Driver | |||
* Mind Control | |||
== Hard Cap with Otherwise Continuous Benefit == | == Hard Cap with Otherwise Continuous Benefit == | ||
These specialisms can only be chosen a set number of times, but each level provides the same benefit. | These specialisms can only be chosen a set number of times, but each level provides the same benefit. | ||
* Minelayer | |||
* Minelayer | |||
== Hard cap and Diminishing Returns == | == Hard cap and Diminishing Returns == | ||
These specialisms can only be chosen a set number of times, and each level provides a smaller benefit. | These specialisms can only be chosen a set number of times, and each level provides a smaller benefit. | ||
* Laserfire --- Level | * Laserfire --- Level 4 | ||
[[Category: Characters]] | |||
[[Category: Skills]] | |||
[[Category: Specialisms]] |
Latest revision as of 20:28, 13 July 2020
No Cap with Continuous Benefit[edit]
These specialisms can be taken as many times as desired, and each new level provides the same benefit.
- Machineguns
- Heavy Weapons
- Flamethrowers
- Ballistic Prediction
- Rocketeer
- Reload In Motion
- Salvager
- Jury Rigger
- Field First Aid
- Combat Psychologist
- Shoot from the Hip
- Long Throw
- Runner
- Recruiter
- Motivator
- Pragmatist
- Adrenaline Junkie
Soft Cap Due to Diminishing Returns[edit]
These specialisms can be taken as many times as desired, but each level provides smaller benefits after level 1. Exact numbers are currently unknown.
- Moving Targets
- Sniper
- Courage Under Fire
- Defensive Driver
- Deathracer
- Slipstreamer
- Pyrokinesis
- Defensive Energy
- Rapid Reloading
- Engine Tuning
- Jumpstart
- Rapidshot
- Negotiator
- Car Killer
- Eye of the Hurricane
- Offensive Driver
- Mind Control
Hard Cap with Otherwise Continuous Benefit[edit]
These specialisms can only be chosen a set number of times, but each level provides the same benefit.
- Minelayer
Hard cap and Diminishing Returns[edit]
These specialisms can only be chosen a set number of times, and each level provides a smaller benefit.
- Laserfire --- Level 4