Camp Buildings: Difference between revisions

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== Mechanic Shop ==
== Mechanic Shop ==
{|class = "wikitable" border = "1
{|class = "wikitable" border = "1
|colspan = "3" align = "center"|  [[File:mech.png]]   
|colspan = "3" align = "center"|  [[File:lockup.png]]   
|-
|-
! Construction Cost   
! Construction Cost   
Line 30: Line 30:
|}
|}


Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 bulk storage for the camp.


== Lockup Building ==
== Lockup Building ==
{|class = "wikitable" border = "1"
{|class = "wikitable" border = "1"
|colspan = "3" align = "center"| [[File:lockup.png]]   
|colspan = "3" align = "center"| [[File:mech.png]]   
|-
|-
! Construction Cost   
! Construction Cost   
Line 99: Line 99:
|}
|}


Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.
Factories turn units of Car Parts, Plastics, Electronics and Scrap Metal into chassis, weapons, engines, and tires. Each factory requires 12 NPC workers to operate at full capacity.


Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.


* Weapons 250K
* Weapons $250K
* Chassis 400k
* Chassis $400k
* Tyres 50k
* Tyres $50k
* Ammunition 150k
* Ammunition $150k
* Engines 250k
* Engines $250k


It also costs to switch to the specific product you want to manufacture:
It also costs to switch to the specific product you want to manufacture:


* It costs $10000 and 2 days to switch a factory to producing a different type of weapon
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon or engine
* It costs $30000 and 2 days to switch a factory to producing a different type of chassis
* It costs $2000 and 2 days to switch a factory to producing a different type of tire
* Other product switching cost unknown.
* Other product switching cost unknown.


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|align = "right"|  600
|align = "right"|  600
|-
|-
!colspan = "3"|  Resources Produced (at full staff)
!colspan = "3"|  Resources Produced (at full staff, full production)
|-
|-
|Excellent resource level
|Excellent resource level
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|-
|-
|Low resource level
|Low resource level
|align = "right"|  07
|align = "right"|  **
|}
|}


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|Scrap Metal
|Scrap Metal
|align = "right"|  150
|align = "right"|  150
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
|-
|Excellent resource level
|align = "right"|  300
|-
|Good resource level
|align = "right"|  **
|-
|Moderate resource level
|align = "right"|  **
|-
|Low resource level
|align = "right"|  30
|}
|}


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|Scrap Metal
|Scrap Metal
|align = "right"|  0
|align = "right"|  0
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
|-
|Excellent resource level
|align = "right"|  **
|-
|Good resource level
|align = "right"|  **
|-
|Moderate resource level
|align = "right"|  **
|-
|Low resource level
|align = "right"|  **
|}
|}


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|Scrap Metal
|Scrap Metal
|align = "right"|  600
|align = "right"|  600
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
|-
|Excellent resource level
|align = "right"|  **
|-
|Good resource level
|align = "right"|  **
|-
|Moderate resource level
|align = "right"|  **
|-
|Low resource level
|align = "right"|  **
|}
|}


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== Oil Plant ==
== Oil Plant ==
{|class = "wikitable" border = "1"
{|class = "wikitable" border = "1"
|colspan = "3" align = "center"|  [[File:factory.png]]
|colspan = "3" align = "center"|  [[File:piston.png]]
|-
|-
! Construction Cost   
! Construction Cost   
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|align = "right"|  350
|align = "right"|  350
|-
|-
!colspan = "3"| Construction Materials
 
|-
|-
|Car Parts
!colspan = "3"|  Resources Produced (at full staff, full production)
|align = "right"|  100
|-
|Electronic Parts
|align = "right"|  0
|-
|Stone
|align = "right"|  300
|-
|Scrap Metal
|align = "right"|  600
|-
!colspan = "3"|  Resources Produced (at full staff)
|-
|-
|Excellent resource level
|Excellent resource level
Line 384: Line 416:
|-
|-
|Low resource level
|Low resource level
|align = "right"|  **
|align = "right"|  03
|}
|}

Latest revision as of 07:12, 16 December 2021

Mechanic Shop[edit]

Construction Cost $50,000
Maintenance Cost $3000 per week
Construction Time 2 days
Weekly Upkeep Cost (based on 100% activity) 3000
Construction Materials
Car Parts 200
Electronic Parts 20
Stone 600
Scrap Metal 200

Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 bulk storage for the camp.

Lockup Building[edit]

Construction Cost $25000
Maintenance Cost $500 per week
Construction Time 2 days
Weekly Upkeep Cost (based on 100% activity) 500
Construction Materials
Car Parts 0
Electronic Parts 0
Stone 600
Scrap Metal 75

Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.

Each Lockup building will house 4000 bulk total when completed. The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.

Factory[edit]

Construction Cost $125000
Maintenance Cost $12000 per week
Construction Time 5 days
Weekly Upkeep Cost (based on 100% activity) 12000
Construction Materials
Car Parts 500
Electronic Parts 100
Stone 500
Scrap Metal 200

Factories turn units of Car Parts, Plastics, Electronics and Scrap Metal into chassis, weapons, engines, and tires. Each factory requires 12 NPC workers to operate at full capacity.

Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.

  • Weapons $250K
  • Chassis $400k
  • Tyres $50k
  • Ammunition $150k
  • Engines $250k

It also costs to switch to the specific product you want to manufacture:

  • It costs $10000 and 2 days to switch a factory to producing a different type of weapon or engine
  • It costs $30000 and 2 days to switch a factory to producing a different type of chassis
  • It costs $2000 and 2 days to switch a factory to producing a different type of tire
  • Other product switching cost unknown.

Stone Plant[edit]

Construction Cost $100000
Maintenance Cost $1000 per week
Construction Time 7 days
Weekly Upkeep Cost (based on 100% activity) 1000
Construction Materials
Car Parts 100
Electronic Parts 0
Stone 300
Scrap Metal 600
Resources Produced (at full staff, full production)
Excellent resource level **
Good resource level **
Moderate resource level **
Low resource level **

Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.


House[edit]

Construction Cost $37500
Maintenance Cost $750 per week
Construction Time 3 days
Weekly Upkeep Cost (based on 100% activity) 750
Construction Materials
Car Parts 0
Electronic Parts 0
Stone 800
Scrap Metal 100

Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.

Water Plant[edit]

Construction Cost $50000
Maintenance Cost $1000 per week
Construction Time 3 days
Weekly Upkeep Cost (based on 100% activity) 1000
Construction Materials
Car Parts 60
Electronic Parts 0
Stone 100
Scrap Metal 150
Resources Produced (at full staff, full production)
Excellent resource level 300
Good resource level **
Moderate resource level **
Low resource level 30

Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.

Pumpkin Field[edit]

Construction Cost $5000
Maintenance Cost $250 per week
Construction Time 4 days
Weekly Upkeep Cost (based on 100% activity) 250
Construction Materials
Car Parts 0
Electronic Parts 0
Stone 0
Scrap Metal 0
Resources Produced (at full staff, full production)
Excellent resource level **
Good resource level **
Moderate resource level **
Low resource level **

Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.

Plastics Plant[edit]

Construction Cost $40000
Maintenance Cost $2000 per week
Construction Time 7 days
Weekly Upkeep Cost (based on 100% activity) 2000
Construction Materials
Car Parts 150
Electronic Parts 8
Stone 600
Scrap Metal 150

Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.


Metal Plant[edit]

Construction Cost $250000
Maintenance Cost $3000 per week
Construction Time ? days
Weekly Upkeep Cost (based on 100% activity) 3000
Construction Materials
Car Parts 300
Electronic Parts 25
Stone 300
Scrap Metal 600
Resources Produced (at full staff, full production)
Excellent resource level **
Good resource level **
Moderate resource level **
Low resource level **

The Metal plant produces raw scrap metal

Oil Plant[edit]

Construction Cost $150000
Maintenance Cost $2000 per week
Construction Time ? days
Weekly Upkeep Cost (based on 100% activity) 2000
Construction Materials
Car Parts 100
Electronic Parts 25
Stone 150
Scrap Metal 350
Resources Produced (at full staff, full production)
Excellent resource level **
Good resource level **
Moderate resource level **
Low resource level 03