Dynamic Map Patching: Difference between revisions
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(Created page with 'Engine v.117, Scripts v.258 This patch added a just-in-time patching/downloading system for game maps, meaning maps won't be downloaded until you attempt to play or spectate on …') |
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Engine v.117, Scripts v.258 | Engine v.117, Scripts v.258 | ||
=== Info === | |||
This patch added a just-in-time patching/downloading system for game maps, meaning maps won't be downloaded until you attempt to play or spectate on them for the first time. | This patch added a just-in-time patching/downloading system for game maps, meaning maps won't be downloaded until you attempt to play or spectate on them for the first time. | ||
Latest revision as of 06:43, 27 January 2010
Engine v.117, Scripts v.258
Info[edit]
This patch added a just-in-time patching/downloading system for game maps, meaning maps won't be downloaded until you attempt to play or spectate on them for the first time.
This reduces the size of the initial download, and should encourage more maps being made since they don't all have to be included at the start.