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''Scavenger'', ''Darkwind: Scavenger'', or ''DW:S'' are all names for the ''hardcore'' mode of ''Darkwind: War on Wheels''.
[[Category: Scavenger]]
== Darkwind:Scavenger - more apocalypse, less country-club ==
Darkwind:Scavenger is a new game within Darkwind.
In DW:Scav, there is no money. Stuff breaks much faster. You will find yourself scrounging up enough food and water to survive, and feeling lucky if you can field a not-too-badly worn pair of machine guns on your car.
Life in DW:Scav is short and harsh - it returns Darkwind to its post-apocalyptic roots. More apocalypse, less country-club.
To create your Scavenger gang, you must be a Darkwind Subscriber. Open your 'My Gang' page and you will see a button to create your Scavenger gang, which will operate as a separate gang to your regular Darkwind gang.
Contents [hide]
1 Startup
2 Town Events
3 Vehicle rentals
4 Scouting
5 Trading
[edit] Startup


DW:S attempts to make the DW environment more post-apocalyptic by removing access to money, the NPC markets, and the player markets, and requiring the player to rely on scavenged loot, and commodities garnered from winning in-town events (which do not award prize money, but rather food, water, and sometimes ammunition).
When you sign up for DW:Scav you will find your lockup in Somerset already stocked with some of the basics to keep you going for a little while. A very little while. You get the following:
10 x Water Bulk Goods Units 10 x Food Bulk Goods Units 10 x Cans of Fuel 10 x Car Parts Bulk Goods Units 10 x Scrap Metal Bulk Goods Units 6 x Machine Gun Magazines
=== Ruleset ===
Your scav gang starts with 8 loosers...erm gang members with a variety of skills. Each gang member requires 0.75 units of food and water every thursday morning otherwise they will start to become ill - their percentage activity will reduce. Depending on your leadership skill you can recruit more gang members from Dexters, or other taverns in other towns once you get farther afield. Of course this is more mouths to feed! It doesn't matter where the food and water is located across the towns of evan, as long as you have enough for the total of your gangers.
* No access to money
[edit] Town Events
* No access to NPC markets or services
* No access to standard DW player markets
* Every player is given two gangs, one for ''standard'' mode, and one for ''scavenger'' mode.  
** Only one gang can be active/selected at a time. If your Scavenger gang is active, your normal gang will not receive weekly training
* '''PvP is open everywhere, ''including Somerset'''''
* Gang members do not get weekly training, only field training
* Repairs to vehicles are based on the gang's stocks of the standard Darkwind commodities: Scrap Metal, Car Parts, and Electronic Parts
** ''The gang's mechanic characters will perform the repairs, and their skill will determine what repairs are possible'' (not sure about this --[[User:Wikiadmin|Wikiadmin]] 12:56, 26 August 2011 (CDT))


You can enter a town event as usual in DW:Scav. Don't forget to select an event where vehicles are provided or you may find you accidentally signed up with a wreck that you recently looted! There is no fee to enter these events.
Scav gangs may find them selves pitted against normal DW gangs as well as NPCs and other scav gangs.
If you are eligible for a prize you will randomly receive something - from paint rifle ammo to food, it really could be anything. It appears that you may be more likely to win particular prizes in different towns.


[edit] Vehicle rentals


If you feel ready to hit the highway you can borrow one of 3 cars from your gang Vehicles page:
Desert Flame: an entry-level musclecar with car rifle and machine guns.
Mutant Marauder: a pickup packing twin Rocket Launchers, and side-mount Machine Guns.
Eliminator: a sizeable sedan bristling with machine guns.
These vehicles are the best you can expect to get as a scav, they will not be operating on all cylinders! Go get your own if you want better!
[edit] Scouting


[[Category: Scavenger]]
Scouting or travelling as a scav gang works the same as for normal DW scouts but scavs and normal gangs can not scout together. It is ill advised to scout by yourself in normal DW, this is even more important as a scav gang.
The enemies you come accross as a scav gang will also be in various states of repair.
Should you successfully defeat your opponent you will be presented with the looting page as usual. You will find that weapons salvaged are not 100%.
Don't forget you may have a return encounter, looting vehicles with damaged engines could be risky!
Whilst it may be desirable to scout for traders to plunder, bear in mind you may upset the local Civ faction. If the local militia become too upset they may not let you escape into Somerset. This may not seem important but remember with damaged cars looted you may need to escape rather than fight!
If travelling to other towns make sure you consider the fuel to get back or carry on you plans out in the wilderness - there may not be any fuel where you are going!
[edit] Trading
 
Trading is key in DW:Scav as it is unlikely that you can get by solo. In the market place you can list your items for trading and add sellers notes, perhaps to say what you are looking for in return. Beware. There is an element of trust with trades. If you give someone the password to "buy" your items on the promise of a password to their goods in the trade its possible they may not. This doesn't happen often as offenders will get a name for themselves and an inability to trade could be catastrophic!

Revision as of 16:06, 5 October 2011

Darkwind:Scavenger - more apocalypse, less country-club

Darkwind:Scavenger is a new game within Darkwind. In DW:Scav, there is no money. Stuff breaks much faster. You will find yourself scrounging up enough food and water to survive, and feeling lucky if you can field a not-too-badly worn pair of machine guns on your car. Life in DW:Scav is short and harsh - it returns Darkwind to its post-apocalyptic roots. More apocalypse, less country-club. To create your Scavenger gang, you must be a Darkwind Subscriber. Open your 'My Gang' page and you will see a button to create your Scavenger gang, which will operate as a separate gang to your regular Darkwind gang. Contents [hide] 1 Startup 2 Town Events 3 Vehicle rentals 4 Scouting 5 Trading [edit] Startup

When you sign up for DW:Scav you will find your lockup in Somerset already stocked with some of the basics to keep you going for a little while. A very little while. You get the following: 10 x Water Bulk Goods Units 10 x Food Bulk Goods Units 10 x Cans of Fuel 10 x Car Parts Bulk Goods Units 10 x Scrap Metal Bulk Goods Units 6 x Machine Gun Magazines Your scav gang starts with 8 loosers...erm gang members with a variety of skills. Each gang member requires 0.75 units of food and water every thursday morning otherwise they will start to become ill - their percentage activity will reduce. Depending on your leadership skill you can recruit more gang members from Dexters, or other taverns in other towns once you get farther afield. Of course this is more mouths to feed! It doesn't matter where the food and water is located across the towns of evan, as long as you have enough for the total of your gangers. [edit] Town Events

You can enter a town event as usual in DW:Scav. Don't forget to select an event where vehicles are provided or you may find you accidentally signed up with a wreck that you recently looted! There is no fee to enter these events. Scav gangs may find them selves pitted against normal DW gangs as well as NPCs and other scav gangs. If you are eligible for a prize you will randomly receive something - from paint rifle ammo to food, it really could be anything. It appears that you may be more likely to win particular prizes in different towns.

[edit] Vehicle rentals

If you feel ready to hit the highway you can borrow one of 3 cars from your gang Vehicles page: Desert Flame: an entry-level musclecar with car rifle and machine guns. Mutant Marauder: a pickup packing twin Rocket Launchers, and side-mount Machine Guns. Eliminator: a sizeable sedan bristling with machine guns. These vehicles are the best you can expect to get as a scav, they will not be operating on all cylinders! Go get your own if you want better! [edit] Scouting

Scouting or travelling as a scav gang works the same as for normal DW scouts but scavs and normal gangs can not scout together. It is ill advised to scout by yourself in normal DW, this is even more important as a scav gang. The enemies you come accross as a scav gang will also be in various states of repair. Should you successfully defeat your opponent you will be presented with the looting page as usual. You will find that weapons salvaged are not 100%. Don't forget you may have a return encounter, looting vehicles with damaged engines could be risky! Whilst it may be desirable to scout for traders to plunder, bear in mind you may upset the local Civ faction. If the local militia become too upset they may not let you escape into Somerset. This may not seem important but remember with damaged cars looted you may need to escape rather than fight! If travelling to other towns make sure you consider the fuel to get back or carry on you plans out in the wilderness - there may not be any fuel where you are going! [edit] Trading

Trading is key in DW:Scav as it is unlikely that you can get by solo. In the market place you can list your items for trading and add sellers notes, perhaps to say what you are looking for in return. Beware. There is an element of trust with trades. If you give someone the password to "buy" your items on the promise of a password to their goods in the trade its possible they may not. This doesn't happen often as offenders will get a name for themselves and an inability to trade could be catastrophic!