Pathfinder: Difference between revisions

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(Created page with "A Scouting specialism that allows you to choose the speed at which your squads travel. Pathfinder has the following effects: * reduces the c...")
 
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If you don't have a Pathfinder, going slow gives very little benefit.
If you don't have a Pathfinder, going slow gives very little benefit.


== Travel Speeds ==
30mph is considered to be the maximum ''safe'' speed to travel the roads of Evan. If you travel faster than that, you may get more encounters, and your tyres and armour may take damage. If you travel slower than 30mph, the risk of encounter is slightly reduced. All effects are improved in your favour if you have a scout with the Pathfinder specialism in the squad.


http://www.dark-wind.com/forums2/index.php?a=topic&t=21317
http://www.dark-wind.com/forums2/index.php?a=topic&t=21317

Latest revision as of 18:04, 9 November 2012

A Scouting specialism that allows you to choose the speed at which your squads travel.

Pathfinder has the following effects:

  • reduces the chance of taking vehicle damage when travelling recklessly (>30mph)
  • reduces the increased risk of encounters when travelling recklessly
  • amplifies the risk-reduction effect when travelling carefully (<30mph)

At 30mph Pathfinder has no effect as it is the normal travel speed. Each 1 mph above 30 adds more danger than is saved by going 1 mph less than 30.

If you don't have a Pathfinder, going slow gives very little benefit.


Travel Speeds[edit]

30mph is considered to be the maximum safe speed to travel the roads of Evan. If you travel faster than that, you may get more encounters, and your tyres and armour may take damage. If you travel slower than 30mph, the risk of encounter is slightly reduced. All effects are improved in your favour if you have a scout with the Pathfinder specialism in the squad.

http://www.dark-wind.com/forums2/index.php?a=topic&t=21317