Specialism Caps: Difference between revisions

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These specialisms can only be chosen a set number of times, but each level provides the same benefit.
These specialisms can only be chosen a set number of times, but each level provides the same benefit.


* Rapid Reloading
* Minelayer
* Rapidshot
* Minelayer  


== Hard cap and Diminishing Returns ==  
== Hard cap and Diminishing Returns ==  

Revision as of 21:08, 28 July 2014

No Cap with Continuous Benefit

These specialisms can be taken as many times as desired, and each new level provides the same benefit.

  • Machineguns
  • Heavy Weapons
  • Flamethrowers
  • Ballistic Prediction
  • Rocketeer
  • Jumpstart
  • Offensive driver
  • Reload In Motion
  • Negotiator
  • Salvager
  • Jury Rigger
  • Engine Tuning
  • Field First Aid
  • Combat Psychologist
  • Shoot from the Hip
  • Long Throw
  • Car killer
  • Runner
  • Recruiter
  • Motivator
  • Pragmatist
  • Adrenaline Junkie
  • Eye of the Hurricane

Soft Cap Due to Diminishing Returns

These specialisms can be taken as many times as desired, but each level provides smaller benefits so after a certain level there is very little advantage. Exact numbers are currently unknown.

  • Moving Targets
  • Sniper
  • Courage Under Fire
  • Defensive Driver
  • Deathracer
  • Slipstreamer
  • Pyrokinesis
  • Defensive Energy
  • Rapid Reloading
  • Engine Tuning
  • Jumpstart
  • Rapidshot
  • Negotiator
  • Car Killer
  • Eye of the Hurricane
  • Offensive Driver
  • Mind Control

Hard Cap with Otherwise Continuous Benefit

These specialisms can only be chosen a set number of times, but each level provides the same benefit.

  • Minelayer

Hard cap and Diminishing Returns

These specialisms can only be chosen a set number of times, and each level provides a smaller benefit.

  • Laserfire --- Level 3