Specialism Caps: Difference between revisions
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These specialisms can only be chosen a set number of times, but each level provides the same benefit. | These specialisms can only be chosen a set number of times, but each level provides the same benefit. | ||
* Minelayer | |||
* Minelayer | |||
== Hard cap and Diminishing Returns == | == Hard cap and Diminishing Returns == |
Revision as of 21:08, 28 July 2014
No Cap with Continuous Benefit
These specialisms can be taken as many times as desired, and each new level provides the same benefit.
- Machineguns
- Heavy Weapons
- Flamethrowers
- Ballistic Prediction
- Rocketeer
- Jumpstart
- Offensive driver
- Reload In Motion
- Negotiator
- Salvager
- Jury Rigger
- Engine Tuning
- Field First Aid
- Combat Psychologist
- Shoot from the Hip
- Long Throw
- Car killer
- Runner
- Recruiter
- Motivator
- Pragmatist
- Adrenaline Junkie
- Eye of the Hurricane
Soft Cap Due to Diminishing Returns
These specialisms can be taken as many times as desired, but each level provides smaller benefits so after a certain level there is very little advantage. Exact numbers are currently unknown.
- Moving Targets
- Sniper
- Courage Under Fire
- Defensive Driver
- Deathracer
- Slipstreamer
- Pyrokinesis
- Defensive Energy
- Rapid Reloading
- Engine Tuning
- Jumpstart
- Rapidshot
- Negotiator
- Car Killer
- Eye of the Hurricane
- Offensive Driver
- Mind Control
Hard Cap with Otherwise Continuous Benefit
These specialisms can only be chosen a set number of times, but each level provides the same benefit.
- Minelayer
Hard cap and Diminishing Returns
These specialisms can only be chosen a set number of times, and each level provides a smaller benefit.
- Laserfire --- Level 3