Specialism Caps: Difference between revisions

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* Ballistic Prediction  
* Ballistic Prediction  
* Rocketeer  
* Rocketeer  
* Jumpstart
* Offensive driver
* Reload In Motion  
* Reload In Motion  
* Negotiator
* Salvager  
* Salvager  
* Jury Rigger  
* Jury Rigger  
* Engine Tuning
* Field First Aid  
* Field First Aid  
* Combat Psychologist  
* Combat Psychologist  
* Shoot from the Hip  
* Shoot from the Hip  
* Long Throw  
* Long Throw  
* Car killer
* Runner  
* Runner  
* Recruiter  
* Recruiter  
* Motivator  
* Motivator  
* Pragmatist  
* Pragmatist  
* Adrenaline Junkie  
* Adrenaline Junkie
* Eye of the Hurricane


== Soft Cap Due to Diminishing Returns ==  
== Soft Cap Due to Diminishing Returns ==  

Revision as of 21:10, 28 July 2014

No Cap with Continuous Benefit

These specialisms can be taken as many times as desired, and each new level provides the same benefit.

  • Machineguns
  • Heavy Weapons
  • Flamethrowers
  • Ballistic Prediction
  • Rocketeer
  • Reload In Motion
  • Salvager
  • Jury Rigger
  • Field First Aid
  • Combat Psychologist
  • Shoot from the Hip
  • Long Throw
  • Runner
  • Recruiter
  • Motivator
  • Pragmatist
  • Adrenaline Junkie

Soft Cap Due to Diminishing Returns

These specialisms can be taken as many times as desired, but each level provides smaller benefits after level 1. Exact numbers are currently unknown.

  • Moving Targets
  • Sniper
  • Courage Under Fire
  • Defensive Driver
  • Deathracer
  • Slipstreamer
  • Pyrokinesis
  • Defensive Energy
  • Rapid Reloading
  • Engine Tuning
  • Jumpstart
  • Rapidshot
  • Negotiator
  • Car Killer
  • Eye of the Hurricane
  • Offensive Driver
  • Mind Control

Hard Cap with Otherwise Continuous Benefit

These specialisms can only be chosen a set number of times, but each level provides the same benefit.

  • Minelayer

Hard cap and Diminishing Returns

These specialisms can only be chosen a set number of times, and each level provides a smaller benefit.

  • Laserfire --- Level 3