Talk:Armor: Difference between revisions
(add comments about armor descriptors.) |
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* The problem with these descriptors is that they don't fit the gameworld, and imply stuff that isn't accurate in either gameplay (i.e. ''Ballistic'' implies it is better suited against Ballistic weapons), or the tech level of gameworld (i.e. ''Ablative'' and ''Composite'' are well outside the tech of Evan (IMO)). Something like '''Performance/Matched''' = A, '''Standard''' = B, '''Scrap''' = C, would be closer, and would mesh with the supported ideas that a) A armor provides a benefit for fuel economy due to its better aerodynamics, and b) C armor being significantly heavier than B. --[[User:Wikiadmin|Wikiadmin]] 19:20, 23 March 2010 (UTC) | * The problem with these descriptors is that they don't fit the gameworld, and imply stuff that isn't accurate in either gameplay (i.e. ''Ballistic'' implies it is better suited against Ballistic weapons), or the tech level of gameworld (i.e. ''Ablative'' and ''Composite'' are well outside the tech of Evan (IMO)). Something like '''Performance/Matched''' = A, '''Standard''' = B, '''Scrap''' = C, would be closer, and would mesh with the supported ideas that a) A armor provides a benefit for fuel economy due to its better aerodynamics, and b) C armor being significantly heavier than B. --[[User:Wikiadmin|Wikiadmin]] 19:20, 23 March 2010 (UTC) | ||
I can think of some better descriptors! Is this the proper forum for discussing it or would the actual forums be preferable? | |||
For type A... I dunno. Chitin from giant mutant insects would be possible tech wise, but Bug Armor sounds so primitive | |||
For type B, Standard (while a bit dull) would be fine. | |||
For type C, you could use Improvised. I.e. armor plating or just junk metal re-purposed and bolted or welded on. That would account for it's bulk and lower cost. | |||
I'm not so sure about the reduced tech in Evan where you have rockets and lasers, very high tech and finicky things to work on requiring very advanced materials and construction methods. |
Revision as of 02:30, 25 March 2010
The armor types here need flavor. A B C doesn't give the player any technical or real world feel.
I recommend changing them to something like
Ablative
Ballistic
Composite.
That would hold with the current naming convention/types.
Other possibilities include:
Steel Reactive Aluminum Iron Titanium Uranium Plastic Glass Ceramic Electrically Charged
- The problem with these descriptors is that they don't fit the gameworld, and imply stuff that isn't accurate in either gameplay (i.e. Ballistic implies it is better suited against Ballistic weapons), or the tech level of gameworld (i.e. Ablative and Composite are well outside the tech of Evan (IMO)). Something like Performance/Matched = A, Standard = B, Scrap = C, would be closer, and would mesh with the supported ideas that a) A armor provides a benefit for fuel economy due to its better aerodynamics, and b) C armor being significantly heavier than B. --Wikiadmin 19:20, 23 March 2010 (UTC)
I can think of some better descriptors! Is this the proper forum for discussing it or would the actual forums be preferable?
For type A... I dunno. Chitin from giant mutant insects would be possible tech wise, but Bug Armor sounds so primitive For type B, Standard (while a bit dull) would be fine. For type C, you could use Improvised. I.e. armor plating or just junk metal re-purposed and bolted or welded on. That would account for it's bulk and lower cost.
I'm not so sure about the reduced tech in Evan where you have rockets and lasers, very high tech and finicky things to work on requiring very advanced materials and construction methods.