Specialism Caps: Difference between revisions

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(Created page with '== No Cap with Continuous Benefit == These specialisms can be taken as many times as desired, and each new level provides the same benefit. * Machineguns * Heavy Weapons * Fl…')
 
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These specialisms can only be chosen a set number of times, and each level provides a smaller benefit.
These specialisms can only be chosen a set number of times, and each level provides a smaller benefit.
* Laserfire --- Level 3
* Laserfire --- Level 3
[[Category: Characters]]
[[Category: Skills]]
[[Category: Specialisms]]

Revision as of 00:35, 25 January 2010

No Cap with Continuous Benefit

These specialisms can be taken as many times as desired, and each new level provides the same benefit.

  • Machineguns
  • Heavy Weapons
  • Flamethrowers
  • Ballistic Prediction
  • Rocketeer
  • Jumpstart
  • Offensive driver
  • Reload in motion
  • Negotiator
  • Salvager
  • Jury Rigger
  • Engine tuning
  • Field first aid
  • Combat Psychologist
  • Shoot from the hip
  • Long throw
  • Car killer
  • Runner
  • Recruiter
  • Motivator
  • Pragmatist
  • Adrenaline Junkie
  • Eye of the Hurricane

Soft Cap Due to Diminishing Returns

These specialisms can be taken as many times as desired, but each level provides smaller benefits so after a certain level there is very little advantage. Exact numbers are currently unknown.

  • Moving targets
  • Sniper
  • Courage under fire
  • Defensive driver
  • Deathracer
  • Slipstreamer

Hard Cap with Otherwise Continuous Benefit

These specialisms can only be chosen a set number of times, but each level provides the same benefit.

  • Rapid reloading
  • Rapidshot
  • Minelayer

Hard cap and Diminishing Returns

These specialisms can only be chosen a set number of times, and each level provides a smaller benefit.

  • Laserfire --- Level 3