Driving: Difference between revisions
mNo edit summary |
m (→Defensive Driver: apostrophe) |
||
Line 16: | Line 16: | ||
=== Defensive Driver === | === Defensive Driver === | ||
Ability to make your vehicle hard to shoot while | Ability to make your vehicle hard to shoot while it is moving at speed | ||
=== Offensive Driver === | === Offensive Driver === |
Revision as of 02:14, 28 April 2012
- Enables you to use a longer than 1 second ghost car.
- Every point above 50 driving skill lets you increase the long ghost slider by 0.04 sec.
- Increases the accuracy of your ghost car.
- Better acceleration.
- The acceleration of a driver with 200+ skill and no jumpstart is compareable to a lower skilled driver with jumpstart.
- Slightly helps you on the physics calcs. (A higher skill driver will have a more accurate ghost car and better inherent control of your car.)
- Reduces tire damage taken when oversteering on tarmac.
- Better grip and more responsive handling overall?
Specialisms
Driving has 7 specialisms, some of which are shared with Trucker and Cyclist.
Jumpstart
Jumpstart increases your acceleration in the first 2 turns of any event.
Even though it's only used at the very beginning it's a very popular driving specialism because it can completely negate the effects of an unlucky starting position against opponents who don't have jumpstart. Recommended on your main driver.
Defensive Driver
Ability to make your vehicle hard to shoot while it is moving at speed
Offensive Driver
Increased collision damage to your opponents.
Reload In Motion
Ability to reload a weapon while driving.
Death Racer
Negates the penalty to gunnery if your driver is also manning weapons.
Slipstreamer
Ability to gain more of a speed boost than normal when slipstreaming or drafting
Mine Layer
Ability to deploy mines and spikes at high speed with less inherited velocity