Specialism Caps: Difference between revisions
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== Soft Cap Due to Diminishing Returns == | == Soft Cap Due to Diminishing Returns == | ||
These specialisms can be taken as many times as desired, but each level provides smaller benefits | These specialisms can be taken as many times as desired, but each level provides smaller benefits after level 1. Exact numbers are currently unknown. | ||
* Moving Targets | * Moving Targets |
Revision as of 21:09, 28 July 2014
No Cap with Continuous Benefit
These specialisms can be taken as many times as desired, and each new level provides the same benefit.
- Machineguns
- Heavy Weapons
- Flamethrowers
- Ballistic Prediction
- Rocketeer
- Jumpstart
- Offensive driver
- Reload In Motion
- Negotiator
- Salvager
- Jury Rigger
- Engine Tuning
- Field First Aid
- Combat Psychologist
- Shoot from the Hip
- Long Throw
- Car killer
- Runner
- Recruiter
- Motivator
- Pragmatist
- Adrenaline Junkie
- Eye of the Hurricane
Soft Cap Due to Diminishing Returns
These specialisms can be taken as many times as desired, but each level provides smaller benefits after level 1. Exact numbers are currently unknown.
- Moving Targets
- Sniper
- Courage Under Fire
- Defensive Driver
- Deathracer
- Slipstreamer
- Pyrokinesis
- Defensive Energy
- Rapid Reloading
- Engine Tuning
- Jumpstart
- Rapidshot
- Negotiator
- Car Killer
- Eye of the Hurricane
- Offensive Driver
- Mind Control
Hard Cap with Otherwise Continuous Benefit
These specialisms can only be chosen a set number of times, but each level provides the same benefit.
- Minelayer
Hard cap and Diminishing Returns
These specialisms can only be chosen a set number of times, and each level provides a smaller benefit.
- Laserfire --- Level 3