Specialism Caps: Difference between revisions

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== Soft Cap Due to Diminishing Returns ==  
== Soft Cap Due to Diminishing Returns ==  
These specialisms can be taken as many times as desired, but each level provides smaller benefits so after a certain level there is very little advantage.  Exact numbers are currently unknown.
These specialisms can be taken as many times as desired, but each level provides smaller benefits after level 1.  Exact numbers are currently unknown.


* Moving Targets  
* Moving Targets  

Revision as of 21:09, 28 July 2014

No Cap with Continuous Benefit

These specialisms can be taken as many times as desired, and each new level provides the same benefit.

  • Machineguns
  • Heavy Weapons
  • Flamethrowers
  • Ballistic Prediction
  • Rocketeer
  • Jumpstart
  • Offensive driver
  • Reload In Motion
  • Negotiator
  • Salvager
  • Jury Rigger
  • Engine Tuning
  • Field First Aid
  • Combat Psychologist
  • Shoot from the Hip
  • Long Throw
  • Car killer
  • Runner
  • Recruiter
  • Motivator
  • Pragmatist
  • Adrenaline Junkie
  • Eye of the Hurricane

Soft Cap Due to Diminishing Returns

These specialisms can be taken as many times as desired, but each level provides smaller benefits after level 1. Exact numbers are currently unknown.

  • Moving Targets
  • Sniper
  • Courage Under Fire
  • Defensive Driver
  • Deathracer
  • Slipstreamer
  • Pyrokinesis
  • Defensive Energy
  • Rapid Reloading
  • Engine Tuning
  • Jumpstart
  • Rapidshot
  • Negotiator
  • Car Killer
  • Eye of the Hurricane
  • Offensive Driver
  • Mind Control

Hard Cap with Otherwise Continuous Benefit

These specialisms can only be chosen a set number of times, but each level provides the same benefit.

  • Minelayer

Hard cap and Diminishing Returns

These specialisms can only be chosen a set number of times, and each level provides a smaller benefit.

  • Laserfire --- Level 3