Mechanic Shop
|
Construction Cost
|
$50,000
|
Maintenance Cost
|
$3000 per week
|
Construction Time
|
2 days
|
Weekly Upkeep Cost (based on 100% activity)
|
3000
|
Construction Materials
|
Car Parts
|
200
|
Electronic Parts
|
20
|
Stone
|
600
|
Scrap Metal
|
200
|
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 EXTRA bulk space added to the total provided by the Lockup buildings.
Lockup Building
|
Construction Cost
|
$25000
|
Maintenance Cost
|
$500 per week
|
Construction Time
|
2 days
|
Weekly Upkeep Cost (based on 100% activity)
|
500
|
Construction Materials
|
Car Parts
|
0
|
Electronic Parts
|
0
|
Stone
|
600
|
Scrap Metal
|
75
|
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.
Each Lockup building will house 4000 bulk total when completed.
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.
Factory
|
Construction Cost
|
$125000
|
Maintenance Cost
|
$12000 per week
|
Construction Time
|
5 days
|
Weekly Upkeep Cost (based on 100% activity)
|
12000
|
Construction Materials
|
Car Parts
|
500
|
Electronic Parts
|
100
|
Stone
|
500
|
Scrap Metal
|
200
|
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.
- Weapons 250K
- Chassis 400k
- Tyres 50k
- Ammunition 150k
- Engines 250k
It also costs to switch to the specific product you want to manufacture:
- It costs $10000 and 2 days to switch a factory to producing a different type of weapon
- Other product switching cost unknown.
Stone Plant
|
Construction Cost
|
$100000
|
Maintenance Cost
|
$1000 per week
|
Construction Time
|
7 days
|
Weekly Upkeep Cost (based on 100% activity)
|
1000
|
Construction Materials
|
Car Parts
|
100
|
Electronic Parts
|
0
|
Stone
|
300
|
Scrap Metal
|
600
|
Resources Produced (at full staff)
|
Excellent resource level
|
**
|
Good resource level
|
**
|
Moderate resource level
|
**
|
Low resource level
|
07
|
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.
House
|
Construction Cost
|
$37500
|
Maintenance Cost
|
$750 per week
|
Construction Time
|
3 days
|
Weekly Upkeep Cost (based on 100% activity)
|
750
|
Construction Materials
|
Car Parts
|
0
|
Electronic Parts
|
0
|
Stone
|
800
|
Scrap Metal
|
100
|
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.
Water Plant
|
Construction Cost
|
$50000
|
Maintenance Cost
|
$1000 per week
|
Construction Time
|
3 days
|
Weekly Upkeep Cost (based on 100% activity)
|
1000
|
Construction Materials
|
Car Parts
|
60
|
Electronic Parts
|
0
|
Stone
|
100
|
Scrap Metal
|
150
|
Resources Produced (at full staff)
|
Excellent resource level
|
10
|
Good resource level
|
**
|
Moderate resource level
|
**
|
Low resource level
|
10
|
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.
Pumpkin Field
|
Construction Cost
|
$5000
|
Maintenance Cost
|
$250 per week
|
Construction Time
|
4 days
|
Weekly Upkeep Cost (based on 100% activity)
|
250
|
Construction Materials
|
Car Parts
|
0
|
Electronic Parts
|
0
|
Stone
|
0
|
Scrap Metal
|
0
|
Resources Produced (at full staff)
|
Excellent resource level
|
**
|
Good resource level
|
**
|
Moderate resource level
|
**
|
Low resource level
|
**
|
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.
Plastics Plant
|
Construction Cost
|
$40000
|
Maintenance Cost
|
$2000 per week
|
Construction Time
|
7 days
|
Weekly Upkeep Cost (based on 100% activity)
|
2000
|
Construction Materials
|
Car Parts
|
150
|
Electronic Parts
|
8
|
Stone
|
600
|
Scrap Metal
|
150
|
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.
Metal Plant
|
Construction Cost
|
$250000
|
Maintenance Cost
|
$3000 per week
|
Construction Time
|
? days
|
Weekly Upkeep Cost (based on 100% activity)
|
3000
|
Construction Materials
|
Car Parts
|
300
|
Electronic Parts
|
25
|
Stone
|
300
|
Scrap Metal
|
600
|
Resources Produced (at full staff)
|
Excellent resource level
|
**
|
Good resource level
|
**
|
Moderate resource level
|
**
|
Low resource level
|
**
|
The Metal plant produces raw scrap metal
Oil Plant
|
Construction Cost
|
$150000
|
Maintenance Cost
|
$2000 per week
|
Construction Time
|
? days
|
Weekly Upkeep Cost (based on 100% activity)
|
2000
|
Construction Materials
|
Car Parts
|
100
|
Electronic Parts
|
25
|
Stone
|
150
|
Scrap Metal
|
350
|
Construction Materials
|
Car Parts
|
100
|
Electronic Parts
|
0
|
Stone
|
300
|
Scrap Metal
|
600
|
Resources Produced (at full staff)
|
Excellent resource level
|
**
|
Good resource level
|
**
|
Moderate resource level
|
**
|
Low resource level
|
03
|