User:Wolfsbane/Sandbox

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Revision as of 23:20, 20 November 2010 by Wolfsbane (talk | contribs)
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Creating a Wilderness Map

Terrain Generation

Unlike race tracks, the whole area is important.

Look at other maps in the area, try and work out how they were created.

Red outline - terrain repeats. Can change size of area.

Fractals

Modifiers

Automatic Texture Generation

Sculpting the Map

Regenerating Textures

Car Paths and Spawn Points

Decorations