Elmsfield

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Revision as of 15:48, 27 January 2011 by Trifler (talk | contribs) (Changed 270 bulk to 300 bulk)
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Established: 2026

The first centre of population established after the Solar Apocalypse, Elmsfield produces water from the lakes, and also controls a number of livestock farms. Other resources such as fuel and weapons are very expensive here, since they are brought from the factories and oil fields in the east and south, via the dangerous central 'Badlands' region. Elmsfield is a relatively safe town, well policed by the vigilante groups.

There are no roads between Gateway TS and Elmsfield. Vehicles larger than an Apache (300 bulk) will travel at 15mph instead of the normal 30mph. Vehicles larger than his will be better off traveling by way of Somerset, even though that route is longer.

Places of Interest

Elmsfield Hospital

The Hospital in Elmsfield is much better than the one in Somerset. Players have reported wounded characters being returned to full activity in half the time it would take in Somerset. If you can make the trip it is highly recommended.

Elmsfield's Hospital is also the only place to check... substance... abusers into Rehab. Results are slow, it isn't cheap ($300/week), and it takes the place of weekly training, so think hard when deciding whether or not to admit a gang member.

OK, here's the facts, using Alcohol as our example (it's the most addictive of the lot, equal with Zerk):

1) On average, an alcohol user will get worse by 0.333 "addiction points" every week.
2) On average, an alcohol user in rehab will get better by 3.333 "addiction points" every week.
3) On average, an alcohol user, in the hospital (but not in rehab) will also get better by 0.333 "addiction points" each week.

Addiction information from a thread on the forums on how substance abuse and rehab work.[1]


Notes