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Converting New Models for Darkwind

A quick step-by-step guide to turning a Sketchup model into a Darkwind model. This isn't very detailed, because I'm not an expert in Blender, so you probably don't want to learn my bad habits anyway. Also you may prefer to use another 3D modelling package, in which case detailed instructions won't be much use to you. Either way you need to learn (or know) how to use a 3D modelling package before we start. I picked up enough blender to be useful in a few evenings of following tutorials, so it's not a huge issue. All the tools we'll be using here are free, so that's no barrier either.

Software

You will need:

Blender - or your preferred modelling software. It needs to be able to import Collada format models (.dae) and export Wavefront objects (.obj).

Sketchup, Google's free modelling program.

First, Catch Your Model

You'll need to find the model you want to convert on sketchup. Have a look through the 3D Warehouse. There are a few things to take into consideration:

Technical
  • Is the model too detailed? Check the download size, anything over 5Mb is probably off limits. If the model is "tuned" (spit), try and find the original.
  • Can Darkwind support it? Four wheelers with enclosed cabins only.
  • Is it possible to texture it? We'll look into this in detail later, but for now the closer to a simple cube it is, the better.
  • Is it legal? Models on sketchup can be used for pretty much anything, but I'd steer clear of anything with comments like "found on the web".
Aesthetic

This is more about whether your model will ever make it into the game. Making something that fits with sam's vision of the world gives you a much better chance. I'd avoid one-offs, made up cars or kit cars. Modern cars are lower priority than 60s and 70s style, and anything unusual tends to be better. There are any number of 70s muscle cars, but I haven't bothered converting any because there are so many in the game already. Except for the Capri, obviously. I never said I followed all the rules :)

Our Example

For this tutorial, I'll be using this Chevy Suburban, spotted by Knight. This passes pretty much all the tests above, except possibly being a bit close to an Apache. I suspect the differences are enough though.

Stripping

There are two main steps to take us from a Sketchup model to a Darkwind model. We need to reduce the poly count to 1500 from whatever it starts at (often 20000 or more)

Cleaning

Wrapping

Finishing