Armor: Difference between revisions

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The chassis you mount it on also affects how effective your armor is.
The chassis you mount it on also affects how effective your armor is.
You will notice that some chassis are "weak".... (See the [[vehicle]] listing to see the strength of various chassis).  
You will notice that some chassis are "weak".... (See the [[http://www.darkwindwiki.com/index.php?title=Table_of_chassis]] listing to see the strength of various chassis).  


"B" armor will not be as effective on the weak car as it will be on a strong chassis car. Therefore, your choice of a combat car should include the variations of weight gain '''vs''' speed '''vs''' weapon loadout with a mix to include the best of all three variables to give you the best chance of survival.
"B" armor will not be as effective on the weak car as it will be on a strong chassis car. Therefore, your choice of a combat car should include the variations of weight gain '''vs''' speed '''vs''' weapon loadout with a mix to include the best of all three variables to give you the best chance of survival.

Revision as of 02:25, 6 February 2010

Vehicular armor takes 3 forms. They are "A" / "B"-and "C" armor.

The ONLY difference in the types of armor is the weight and the cost of each unit added or deleted to your car.


"A" armor is the most expensive and the lightest that can be found.

"B" armor is a bit heavier and cheaper

"C" armor is the heaviest and the least expensive.

The chassis you mount it on also affects how effective your armor is. You will notice that some chassis are "weak".... (See the [[1]] listing to see the strength of various chassis).

"B" armor will not be as effective on the weak car as it will be on a strong chassis car. Therefore, your choice of a combat car should include the variations of weight gain vs speed vs weapon loadout with a mix to include the best of all three variables to give you the best chance of survival.