Editing Camp Buildings

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== Mechanic Shop ==
== Mechanic Shop ==
{|class = "wikitable" border = "1
{|class = "wikitable" border = "1
|colspan = "3" align = "center"|  [[File:lockup.png]]   
|colspan = "3" align = "center"|  [[File:mech.png]]   
|-
|-
! Construction Cost   
! Construction Cost   
Line 30: Line 30:
|}
|}


Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 bulk storage for the camp.
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.


== Lockup Building ==
== Lockup Building ==
{|class = "wikitable" border = "1"
{|class = "wikitable" border = "1"
|colspan = "3" align = "center"| [[File:mech.png]]   
|colspan = "3" align = "center"| [[File:lockup.png]]   
|-
|-
! Construction Cost   
! Construction Cost   
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|}
|}


Factories turn units of Car Parts, Plastics, Electronics and Scrap Metal into chassis, weapons, engines, and tires. Each factory requires 12 NPC workers to operate at full capacity.
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.


Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.


* Weapons $250K
* Weapons 250K
* Chassis $400k
* Chassis 400k
* Tyres $50k
* Tyres 50k
* Ammunition $150k
* Ammunition 150k
* Engines $250k
* Engines 250k


It also costs to switch to the specific product you want to manufacture:
It also costs to switch to the specific product you want to manufacture:


* It costs $10000 and 2 days to switch a factory to producing a different type of weapon or engine
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon
* It costs $30000 and 2 days to switch a factory to producing a different type of chassis
* It costs $2000 and 2 days to switch a factory to producing a different type of tire
* Other product switching cost unknown.
* Other product switching cost unknown.


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|Car Parts
|Car Parts
|align = "right"|  100
|align = "right"|  100
|-
|Electronic Parts
|align = "right"|  0
|-
|-
|Stone
|Stone
Line 145: Line 140:
|Scrap Metal
|Scrap Metal
|align = "right"|  600
|align = "right"|  600
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
|-
|Excellent resource level
|align = "right"|  **
|-
|Good resource level
|align = "right"|  **
|-
|Moderate resource level
|align = "right"|  **
|-
|Low resource level
|align = "right"|  **
|}
|}


Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.


== House ==
== House ==
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|Scrap Metal
|Scrap Metal
|align = "right"|  150
|align = "right"|  150
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
|-
|Excellent resource level
|align = "right"|  300
|-
|Good resource level
|align = "right"|  **
|-
|Moderate resource level
|align = "right"|  **
|-
|Low resource level
|align = "right"|  30
|}
|}


Line 249: Line 215:
|-
|-
! Construction Cost   
! Construction Cost   
|align = "right"|  $5000
|align = "right"|  $10000
|-
|-
! Maintenance Cost   
! Maintenance Cost   
|align = "right"|  $250 per week  
|align = "right"|  $500 per week  
|-
|-
! Construction Time   
! Construction Time   
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|Scrap Metal
|Scrap Metal
|align = "right"|  0
|align = "right"|  0
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
|-
|Excellent resource level
|align = "right"|  **
|-
|Good resource level
|align = "right"|  **
|-
|Moderate resource level
|align = "right"|  **
|-
|Low resource level
|align = "right"|  **
|}
|}


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|-
|-
! Construction Cost   
! Construction Cost   
|align = "right"|  $250000
|align = "right"|  $?????
|-
|-
! Maintenance Cost   
! Maintenance Cost   
|align = "right"|  $3000 per week  
|align = "right"|  $???? per week  
|-
|-
! Construction Time   
! Construction Time   
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|-
|-
! Weekly Upkeep Cost (based on 100% activity)
! Weekly Upkeep Cost (based on 100% activity)
|align = "right"|  3000
|align = "right"|  ????
|-
|-
!colspan = "3"|  Construction Materials
!colspan = "3"|  Construction Materials
Line 354: Line 306:
|Scrap Metal
|Scrap Metal
|align = "right"|  600
|align = "right"|  600
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
|-
|Excellent resource level
|align = "right"|  **
|-
|Good resource level
|align = "right"|  **
|-
|Moderate resource level
|align = "right"|  **
|-
|Low resource level
|align = "right"|  **
|}
|}


The Metal plant produces raw scrap metal
The Metal plant produces raw scrap metal
== Oil Plant ==
{|class = "wikitable" border = "1"
|colspan = "3" align = "center"|  [[File:piston.png]]
|-
! Construction Cost 
|align = "right"|  $150000
|-
! Maintenance Cost 
|align = "right"|  $2000 per week
|-
! Construction Time 
|align = "right"|  ? days
|-
! Weekly Upkeep Cost (based on 100% activity)
|align = "right"|  2000
|-
!colspan = "3"|  Construction Materials
|-
|Car Parts
|align = "right"|  100
|-
|Electronic Parts
|align = "right"|  25
|-
|Stone
|align = "right"|  150
|-
|Scrap Metal
|align = "right"|  350
|-
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
|-
|Excellent resource level
|align = "right"|  **
|-
|Good resource level
|align = "right"|  **
|-
|Moderate resource level
|align = "right"|  **
|-
|Low resource level
|align = "right"|  03
|}
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