Editing Camp Buildings

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== Mechanic Shop ==
== Mechanic Shop ==
{|class = "wikitable" border = "1
{|class = "wikitable" border = "1
|colspan = "3" align = "center"|  [[File:lockup.png]]   
|colspan = "3" align = "center"|  [[File:mech.png]]   
|-
|-
! Construction Cost   
! Construction Cost   
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|}
|}


Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 bulk storage for the camp.
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.


== Lockup Building ==
== Lockup Building ==
{|class = "wikitable" border = "1"
{|class = "wikitable" border = "1"
|colspan = "3" align = "center"| [[File:mech.png]]   
|colspan = "3" align = "center"| [[File:lockup.png]]   
|-
|-
! Construction Cost   
! Construction Cost   
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|}
|}


Factories turn units of Car Parts, Plastics, Electronics and Scrap Metal into chassis, weapons, engines, and tires. Each factory requires 12 NPC workers to operate at full capacity.
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.


Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.


* Weapons $250K
* Weapons 250K
* Chassis $400k
* Chassis 400k
* Tyres $50k
* Tyres 50k
* Ammunition $150k
* Ammunition 150k
* Engines $250k
* Engines 250k


It also costs to switch to the specific product you want to manufacture:
It also costs to switch to the specific product you want to manufacture:


* It costs $10000 and 2 days to switch a factory to producing a different type of weapon or engine
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon
* It costs $30000 and 2 days to switch a factory to producing a different type of chassis
* It costs $2000 and 2 days to switch a factory to producing a different type of tire
* Other product switching cost unknown.
* Other product switching cost unknown.


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|align = "right"|  600
|align = "right"|  600
|-
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
!colspan = "3"|  Resources Produced (at full staff)
|-
|-
|Excellent resource level
|Excellent resource level
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|-
|-
|Low resource level
|Low resource level
|align = "right"|  **
|align = "right"|  07
|}
|}


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|align = "right"|  150
|align = "right"|  150
|-
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
!colspan = "3"|  Resources Produced (at full staff)
|-
|-
|Excellent resource level
|Excellent resource level
|align = "right"|  300
|align = "right"|  10
|-
|-
|Good resource level
|Good resource level
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|-
|-
|Low resource level
|Low resource level
|align = "right"|  30
|align = "right"|  10
|}
|}


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|align = "right"|  0
|align = "right"|  0
|-
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
!colspan = "3"|  Resources Produced (at full staff)
|-
|-
|Excellent resource level
|Excellent resource level
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|align = "right"|  600
|align = "right"|  600
|-
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
!colspan = "3"|  Resources Produced (at full staff)
|-
|-
|Excellent resource level
|Excellent resource level
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== Oil Plant ==
== Oil Plant ==
{|class = "wikitable" border = "1"
{|class = "wikitable" border = "1"
|colspan = "3" align = "center"|  [[File:piston.png]]
|colspan = "3" align = "center"|  [[File:factory.png]]
|-
|-
! Construction Cost   
! Construction Cost   
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|align = "right"|  350
|align = "right"|  350
|-
|-
 
!colspan = "3"| Construction Materials
|-
|Car Parts
|align = "right"|  100
|-
|Electronic Parts
|align = "right"|  0
|-
|Stone
|align = "right"|  300
|-
|Scrap Metal
|align = "right"|  600
|-
|-
!colspan = "3"|  Resources Produced (at full staff, full production)
!colspan = "3"|  Resources Produced (at full staff)
|-
|-
|Excellent resource level
|Excellent resource level
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