Driving: Difference between revisions

From Wiki
Jump to navigation Jump to search
mNo edit summary
Line 24: Line 24:
Ability to reload a weapon while driving.
Ability to reload a weapon while driving.


=== Deathracer ===
=== Death Racer ===
Negates the penalty to gunnery if your driver is also manning weapons.
Negates the penalty to gunnery if your driver is also manning weapons.



Revision as of 07:22, 20 January 2011

  • Enables you to use a longer than 1 second ghost car.
    • Every point above 50 driving skill lets you increase the long ghost slider by 0.04 sec.
  • Increases the accuracy of your ghost car.
  • Better acceleration.
    • The acceleration of a driver with 200+ skill and no jumpstart is compareable to a lower skilled driver with jumpstart.
  • Slightly helps you on the physics calcs. (A higher skill driver will have a more accurate ghost car and better inherent control of your car.)
  • Reduces tire damage taken when oversteering on tarmac.
  • Better grip and more responsive handling overall?

Specialisms

Driving has 7 specialisms, some of which are shared with Trucker and Cyclist.

Jumpstart

Jumpstart increases your acceleration in the first 2 turns of any event.

Even though it's only used at the very beginning it's a very popular driving specialism because it can completely negate the effects of an unlucky starting position against opponents who don't have jumpstart. Recommended on your main driver.

Defensive Driver

Ability to make your vehicle hard to shoot while its moving at speed

Offensive Driver

Increased collision damage to your opponents.

Reload In Motion

Ability to reload a weapon while driving.

Death Racer

Negates the penalty to gunnery if your driver is also manning weapons.

Slipstreamer

Ability to gain more of a speed boost than normal when slipstreaming or drafting

Mine Layer

Ability to deploy mines and spikes at high speed with less inherited velocity