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==The Dark-Wind Economy==
==The Dark-Wind Economy==
Everything in Darkwind has a price.  That price is different in each town, and can fluctuate based on the volume of goods being bought and sold.  Darkwind has a Dynamic Economy.
Everything in Darkwind has a price.  That price is different in each town, and can fluctuate based on the volume of goods being bought and sold.  Darkwind has a Dynamic Economy.  As production and usage vary, as goods are moved about between cities, the prices will change.


The bulk goods available in each towns marketplace represent the bulk of the economy.  Water, Food, Fuel, Car Parts, Electronic Parts, Plastics, Stone and Scrap can all be bought and sold in every town.   
The bulk goods available in each towns marketplace represent the bulk of the economy.  Water, Food, Fuel, Car Parts, Electronic Parts, Plastics, Stone and Scrap can all be bought and sold in every town.   

Revision as of 19:00, 28 January 2011

The Dark-Wind Economy

Everything in Darkwind has a price. That price is different in each town, and can fluctuate based on the volume of goods being bought and sold. Darkwind has a Dynamic Economy. As production and usage vary, as goods are moved about between cities, the prices will change.

The bulk goods available in each towns marketplace represent the bulk of the economy. Water, Food, Fuel, Car Parts, Electronic Parts, Plastics, Stone and Scrap can all be bought and sold in every town.

Goods Creation

Several goods are produced in specific towns. Fuel in Texan, Car Parts in Sarsfield/Texan, Food in Somerset/Elmsfield, etc. Most of these goods can also be brought into the game economy through camp production (Water, Food, Fuel) or from scouting (Car Parts, Electronic Parts, plastics and Scrap). Traders deal in most/all of these as well, so hunting traders can bring these goods into the game.

Stone is also among the bulk goods, but is primarily for building camp structures.


Notes