Economy

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The Dark-Wind Economy

Everything in Darkwind has a price. That price is different in each town, and can fluctuate based on the volume of goods being bought and sold. Darkwind has a Dynamic Economy. As production and usage vary, as goods are moved about between cities, the prices will change.

The bulk goods available in each town marketplace represent the bulk of the economy. Water, Food, Fuel, Car Parts, Electronic Parts, Plastics, Stone and Scrap can all be bought and sold in every town.

Goods Creation

Several goods are produced in specific towns. Fuel in Texan, Car Parts in Sarsfield/Texan, Food in Somerset/Elmsfield, etc. Most of these goods can also be brought into the game economy through camp production (Water, Food, Fuel) or from scouting (Car Parts, Electronic Parts, plastics and Scrap). Traders deal in most/all of these as well, so hunting traders can bring these goods into the game.

Stone is also among the bulk goods, but is primarily for building camp structures.

Cars and Their Parts

Cars are brought into the economy from scouting, and (when sold) can change the economy for car and part prices. Prices of weapons, engines and tyres will change as more are sold at a town. Depending on the rarity and value of a specific car or part, players will sell them in the marketplace in each town.


Notes