Editing Encounters

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
PvE encounters are encounters against NPC gangs. The number of cars they bring depends on the number of cars in your squad and also your squad's CR. This usually means the enemies you encounter will be around 1.5 times your CR, but could be much higher depending on factors such as Scouting skill, pirate activity, etc. Rarely will NPC encounters be less than 250 CR even if your CR is very low.
PvE encounters are encounters against NPC gangs. The number of cars they bring depends on the number of cars in your squad and also your squad's CR. This usually means the enemies you encounter will be around 1.5 times your CR, but could be much higher depending on factors such as Scouting skill, pirate activity, etc. Rarely will NPC encounters be less than 250 CR even if your CR is very low.


The member with the highest [[Scouting (skill) | scouting skill]] in the squad helps reduce this, and shift the odds more in your favour.
The member with the highest [[Scouting|scouting skill]] in the squad helps reduce this, and shift the odds more in your favour.


The fame of the opposing gang will increase the likelihood of encountering rarer vehicles with more powerful armament. The region in which you are scouting also increases the rarity of chassis—some rare chassis types are almost never seen outside of the more southern reaches of Evan.
The fame of the opposing gang will increase the likelihood of encountering rarer vehicles with more powerful armament. The region in which you are scouting also increases the rarity of chassis—some rare chassis types are almost never seen outside of the more southern reaches of Evan.
Line 19: Line 19:


== Return Encounters ==
== Return Encounters ==
Return encounters are the most risky of all encounters you will have. Your car(s) will have already gone through at least one combat successfully and you more than likely [[looting|looted]] some good cars, although they will be shot up and will have little or no ammo left in their guns. You will only have to worry about a "Return Encounter" when you go [[Scouting (activity) | scouting]]. Since the "Return Encounter" will probably be a "Gates of" encounter, you will be able to (hopefully) escape most or all of your cars to town safely. Sometimes your cars will have engine damage making this process a "nail-biter" in the strictest sense.
Return encounters are the most risky of all encounters you will have. Your car(s) will have already gone through at least one combat successfully and you more than likely [[looting|looted]] some good cars, although they will be shot up and will have little or no ammo left in their guns. Since the "Return Encounter" will probably be a "Gates of" encounter, you will be able to (hopefully) escape most or all of your cars to town safely. Sometimes your cars will have engine damage making this process a "nail-biter" in the strictest sense.


== Road Encounters ==
== Road Encounters ==
Line 29: Line 29:
If one or more of your vehicles becomes inoperable during an encounter while traveling or during a scout, you may not be able to bring all of your gangers home with you. You should attempt to remedy this situation whenever possible by using loot vehicles to bring them home or if you're in a squad with other players, you can hitch a ride with them if they have room. However, if all else fails, your gangers will have to walk. When this happens, the game automatically generates a "Foot Squad" for you and this squad travels independently of any vehicles. While traveling, Foot Squads have a chance of Pedestrian Encounters.  
If one or more of your vehicles becomes inoperable during an encounter while traveling or during a scout, you may not be able to bring all of your gangers home with you. You should attempt to remedy this situation whenever possible by using loot vehicles to bring them home or if you're in a squad with other players, you can hitch a ride with them if they have room. However, if all else fails, your gangers will have to walk. When this happens, the game automatically generates a "Foot Squad" for you and this squad travels independently of any vehicles. While traveling, Foot Squads have a chance of Pedestrian Encounters.  


Pedestrian Encounters involve being attacked by some type of wildlife. It's just your poor little gangers and whatever [[Pedestrian Weapons | pedestrian weapons]] they're carrying against whatever is coming to try and eat them. You may have gangers who are injured from previous encounters. Your gangers will likely be suffering from radiation poisoning from walking under the harsh Evan sun. Hopefully you saw fit to give them all something better than the Pistol they came with. How fast any given ganger runs is equal to the ganger's Speed attribute multiplied by the ganger's Activity percentage. So, for example, if you have a ganger with a Speed of 80, but s/he's injured and thus has an Activity of only 40%, then his/her actual speed during the event will only be 32.
Pedestrian Encounters involve being attacked by some type of wildlife. It's just your poor little gangers and whatever [[Pedestrian Weapons | pedestrian weapons]] they're carrying against whatever is coming to try and eat them. You may have gangers who are injured from previous encounters. Your gangers will likely be suffering from radiation poisoning from walking under the harsh Evan sun. Hopefully you saw fit to give them all something better than the Pistol they came with. How fast any given ganger runs is equal to the ganger's Speed attribute multiplied by the ganger's Activity percentage. So, for example, if you have a ganger with a Speed of 80, but he's injured and thus has an Activity of only 40%, then his actual speed during the event will only be 32.


Your only options during an encounter with nasty critters is to either kill them all or manage to get far enough away and escape.
Your only options during an encounter with nasty critters is to either kill them all or manage to get far enough away and escape.
Please note that all contributions to Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)