Editing Machine Gun
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
The Machine Gun (or MG) may be the closest thing to the "average" weapon in Dark Wind. | The Machine Gun (or MG) may be the closest thing to the "average" weapon in Dark Wind. | ||
Although the MG does not cause much damage with every shot, it causes enough to be a threat when hits are scored repeatedly on the same armor facing. The recoil suffered with every shot is quite low so you will not have to worry about losing control while firing. The | Although the MG does not cause much damage with every shot, it causes enough to be a threat when hits are scored repeatedly on the same armor facing. The recoil suffered with every shot is quite low so you will not have to worry about losing control while firing. The ammo clip holds 20 shots so reloading is not an issue until later in an event. One of the Machine Gun's more subtle advantages is a relatively low Combat Rating value when compared to larger weapon systems. In a nutshell, that means you'll face less enemies than you would if you had fielded a more powerful weapon. | ||
Since the Machine Gun doesn't take up much bulk (20) a few can be added on smaller chassis that could only hold one larger weapon in their stead. This is particularly useful when designing a subcompact or a muscle car. | Since the Machine Gun doesn't take up much bulk (20) a few can be added on smaller chassis that could only hold one larger weapon in their stead. This is particularly useful when designing a subcompact or a muscle car. | ||
Line 12: | Line 12: | ||
Bulk: 20 | Bulk: 20 | ||
Ammo: 20 | Ammo clip: 20 | ||
Weight: 152 | Weight: 152 | ||
[[Category: Weapons]] | [[Category: Weapons]] |